After looking on this forum at you guys making nifty things I decided I'd try to make a nifty thing in my map.
It's just a small cove with some defenders, but I'm not sure what else to put around it to make the feel more kind of lost in the wilderness.
The map lags to much for FPS. this is a small part of it. um up to 6000 doodads.
If you are going to singleplayer and don't want to compromise your viewdistance then you can just make a levelstream trigger and use fading.
Then eighter use global streaming or set up signal events for every polygon/texture-heavy model.
Could be even cooler with LOD based fading, using quater res files, but just a basic fade system is what you could come to expect from good looking games today.
After looking on this forum at you guys making nifty things I decided I'd try to make a nifty thing in my map. It's just a small cove with some defenders, but I'm not sure what else to put around it to make the feel more kind of lost in the wilderness.
A pretty interesting thing about that little cove I made is that the wood for the fire is actually extremely downsized wrecked colonist vehicles and they seem to work pretty well.
From the first map I'm working on, currently kinda stuck (can't continue before I find some story direction for this mission would be happy to get help with that) so I figured out ill post it here and get some feedback on the terrain. The enemies are subject to change, so yea I know they don't make sense (thinking of going with Terran enemies instead and make it look like they "run to you" and not just standing there waiting for you). I plan on making it a SP RPG mission, and if all goes well, make a CO-OP "continues" (which ironically I already have a story direction for). Tips on terrain painting will be appreciated seems to be where I struggle most.
The map lags to much for FPS. this is a small part of it. um up to 6000 doodads.
Seriously? Awsome this needs to get newsed.
any pplans on what your going to do with the map?
My plan is to finish it first :D.
The mass detail that is going into it would be use best for an RPG type map. I dislike First person for this game, so it will work out well.
After looking on this forum at you guys making nifty things I decided I'd try to make a nifty thing in my map. It's just a small cove with some defenders, but I'm not sure what else to put around it to make the feel more kind of lost in the wilderness.
If you are going to singleplayer and don't want to compromise your viewdistance then you can just make a levelstream trigger and use fading. Then eighter use global streaming or set up signal events for every polygon/texture-heavy model.
Could be even cooler with LOD based fading, using quater res files, but just a basic fade system is what you could come to expect from good looking games today.
So simple, yet so epic! Good job there!
A pretty interesting thing about that little cove I made is that the wood for the fire is actually extremely downsized wrecked colonist vehicles and they seem to work pretty well.
@malu05: Go
whats this streaming?
For any genius programmer who saw Walshie's pic:
I'm on his team and we could use a second programmer. Our other programmer at the moment is Helral who is top notch.
PLEASE contact Walshie ASAP..
From the first map I'm working on, currently kinda stuck (can't continue before I find some story direction for this mission would be happy to get help with that) so I figured out ill post it here and get some feedback on the terrain. The enemies are subject to change, so yea I know they don't make sense (thinking of going with Terran enemies instead and make it look like they "run to you" and not just standing there waiting for you). I plan on making it a SP RPG mission, and if all goes well, make a CO-OP "continues" (which ironically I already have a story direction for). Tips on terrain painting will be appreciated seems to be where I struggle most.
http://img828.imageshack.us/img828/209/sc2editor20100830154755.png http://img90.imageshack.us/img90/5175/sc2editor20100830154807.png http://img202.imageshack.us/img202/1654/sc2editor20100830154820.png http://img217.imageshack.us/img217/4323/sc2editor20100830154827.png http://img831.imageshack.us/img831/2495/sc2editor20100830154831.png http://img411.imageshack.us/img411/4801/sc2editor20100830154834.png
In-game there are pretty birds and darker lightning :>