Having terrain in your map is just as important as having triggers. Even if you worked months on triggering a map and have the triggers perfect, the fact is having ugly terrain can be an eye sore. As for me it is the most fun part of making a map.
Post your terrain works here.
This thread is meant to help users with their terrain, whether its with feedback or just tips on how to make some awsome groundwork.
Heres some pic's of my upcoming map series
Legends of War - Prologue [WIP]
Contains 1096 Doodads
[Pictures should resize, if not then refresh the page]
Awesome pictures. 2 questions..
How do you lower the lighting in the map so that lights work?
How do you get lights to work? I can't seem to make them do anything with the light doodads
Simply go to the Window Tab and look for the title 'Lighting'
From there you can choose or edit any Tileset Lighting through the various tabs.
Definitily looks pretty, but how is the performance. I hope you're not making it all pretty at the expense of butchering fps.
I will admit in the galaxy editor it is pretty laggy. But it is a 3rd Person Shooter game, the Fog of War mechanics will not show terrain unless your unit has vision of it, similar to how FOW worked in SC1, where unexplored terrain would appear black or very dim. Also since the SC2 engine is so great, i havnt had any major problem with playing the map on computers with lower specs.
have you tried doing any of this map with just height variation and not cliffs? at least in some parts, i feel as if it always looks better, and you're not limited on height
I want to mention that I completely agree with OP... also want to add that lighting is really important too. The following picture is from a map I'm working on... heavy modification of Korhal's light to be greener, contrasted, have high glow, etc... really enhances mood.
have you tried doing any of this map with just height variation and not cliffs? at least in some parts, i feel as if it always looks better, and you're not limited on height
Yes, in fact I have been playing around with mixing eleveted terrain an cliffs to get a really good looking 'mountain'. But my main problem is that its really hard do get a natural looking mountain.
However, this is a challenge im tackling right now. On the blank side of the minimap i plan to cover it with a huge mountain range that the player(s) will have to go through and look for 3 downed medivacs.
Hey guys, I absolutely *love* the terrain. I've been looking for a terrainer for my map, which I'm working on with my mapping team, Fighting Polygons. The map takes place on an asteroid, so Braxis Alpha tileset, and also inside the station located on the asteroid. If anybody likes to terrain, and would like to become a member of the map or team, send me a pm, and I'll give you my email, so we can chat on msn. (I have too much information on the map to put here)
This looks awsome, i was planning on doing the same thing in a similar map of mine. One thing that i want to do that ill pass on to you is a way to make the plants glow like in the movie 'Avatar'
Its a really simple step that just involves omni lights and plants. It takes about less than 2 minuts and really adds something to your jungle.
I want to mention that I completely agree with OP... also want to add that lighting is really important too. The following picture is from a map I'm working on... heavy modification of Korhal's light to be greener, contrasted, have high glow, etc... really enhances mood.
Greatwork, I love how the city is set up, and how you made the lighting bloom! I have a cinematic set up where a nuke goes off in the city and everything flares white as if the sun got closer. Using lighting can add great effects to your maps like his.
Amen, I don't know how to even use the SC map editor but when it comes to making terrian, if I have some knowldege of how, it's my favorite thing to do. Like I've been playing around with the track creator in Modnation (comes out tommorow!) and my favorite thing has been just making terrain! Keep up the good work, love to see a person with some nice artistic talent really getting some nice usage out of the editor!@TimeIbis: Go
Simply go to the Window Tab and look for the title 'Lighting'
From there you can choose or edit any Tileset Lighting through the various tabs.
Ok, thanks.
The second question was, how can I get light doodads to work? Or are they not doodads..? I'm putting some lights out, but they don't appear to be doing anything..
The second question was, how can I get light doodads to work? Or are they not doodads..? I'm putting some lights out, but they don't appear to be doing anything..
The lights from doodads will only show up if you have your game setting on high.
This can be achieved by:
File>Preferences>Video
And here is a complete list of doodads that create light. (Not counting fire)
Any chance we could find a link to your map somewhere :3? Maybe just the terrain shell? I can't seem to get the doodads the way I want them to like I could in War3... Or if you could recommend a tutorial or another map ^^
Any chance we could find a link to your map somewhere :3? Maybe just the terrain shell? I can't seem to get the doodads the way I want them to like I could in War3... Or if you could recommend a tutorial or another map ^^
Cant uplaod due to the rise of map stealers :P However im working on a tutorial but its rather long, as there are so many thing you can do with doodads/terrain.
In the meantime I can help you with anything you need.
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Having terrain in your map is just as important as having triggers. Even if you worked months on triggering a map and have the triggers perfect, the fact is having ugly terrain can be an eye sore. As for me it is the most fun part of making a map.
Post your terrain works here. This thread is meant to help users with their terrain, whether its with feedback or just tips on how to make some awsome groundwork.
Heres some pic's of my upcoming map series Legends of War - Prologue [WIP]
Contains 1096 Doodads
[Pictures should resize, if not then refresh the page]
Just 3 more
Awesome pictures. 2 questions..
All I can say is...
Wow.
Definitily looks pretty, but how is the performance. I hope you're not making it all pretty at the expense of butchering fps.
Simply go to the Window Tab and look for the title 'Lighting'
From there you can choose or edit any Tileset Lighting through the various tabs.
I will admit in the galaxy editor it is pretty laggy. But it is a 3rd Person Shooter game, the Fog of War mechanics will not show terrain unless your unit has vision of it, similar to how FOW worked in SC1, where unexplored terrain would appear black or very dim. Also since the SC2 engine is so great, i havnt had any major problem with playing the map on computers with lower specs.
@TimeIbis: Go
looks pretty sweet
have you tried doing any of this map with just height variation and not cliffs? at least in some parts, i feel as if it always looks better, and you're not limited on height
I want to mention that I completely agree with OP... also want to add that lighting is really important too. The following picture is from a map I'm working on... heavy modification of Korhal's light to be greener, contrasted, have high glow, etc... really enhances mood.
http://img338.imageshack.us/img338/5654/minorityt.jpg
Those are amazing pictures :D Sc2 has bumped up terraining to a whole new level and your work here is one of the best to represent that.
But since you said this is a terrain posting topic I thought id like some feedback on my work http://img297.imageshack.us/i/terrain005s.jpg/
http://img697.imageshack.us/i/terrain002.jpg/
http://img12.imageshack.us/i/terrain003.jpg/
Yes, in fact I have been playing around with mixing eleveted terrain an cliffs to get a really good looking 'mountain'. But my main problem is that its really hard do get a natural looking mountain.
However, this is a challenge im tackling right now. On the blank side of the minimap i plan to cover it with a huge mountain range that the player(s) will have to go through and look for 3 downed medivacs.
Ill try to get the 'terrain' done by this week.
Hey guys, I absolutely *love* the terrain. I've been looking for a terrainer for my map, which I'm working on with my mapping team, Fighting Polygons. The map takes place on an asteroid, so Braxis Alpha tileset, and also inside the station located on the asteroid. If anybody likes to terrain, and would like to become a member of the map or team, send me a pm, and I'll give you my email, so we can chat on msn. (I have too much information on the map to put here)
Great work everybody!
This looks awsome, i was planning on doing the same thing in a similar map of mine. One thing that i want to do that ill pass on to you is a way to make the plants glow like in the movie 'Avatar'
Its a really simple step that just involves omni lights and plants. It takes about less than 2 minuts and really adds something to your jungle.
You can turn this...
Into this...
Greatwork, I love how the city is set up, and how you made the lighting bloom! I have a cinematic set up where a nuke goes off in the city and everything flares white as if the sun got closer. Using lighting can add great effects to your maps like his.
reminds me of FF7 Midgar, should totally make that into a multi-map.
@TimeIbis: Go
Those screenshots put my custom melee maps to shame.
Amen, I don't know how to even use the SC map editor but when it comes to making terrian, if I have some knowldege of how, it's my favorite thing to do. Like I've been playing around with the track creator in Modnation (comes out tommorow!) and my favorite thing has been just making terrain! Keep up the good work, love to see a person with some nice artistic talent really getting some nice usage out of the editor!@TimeIbis: Go
Ok, thanks.
The second question was, how can I get light doodads to work? Or are they not doodads..? I'm putting some lights out, but they don't appear to be doing anything..
The lights from doodads will only show up if you have your game setting on high.
This can be achieved by: File>Preferences>Video
And here is a complete list of doodads that create light. (Not counting fire)
[Am i missing any?]
@TimeIbis: Go
Ah, thanks so much man. That was my problem.
Any chance we could find a link to your map somewhere :3? Maybe just the terrain shell? I can't seem to get the doodads the way I want them to like I could in War3... Or if you could recommend a tutorial or another map ^^
Cant uplaod due to the rise of map stealers :P However im working on a tutorial but its rather long, as there are so many thing you can do with doodads/terrain.
In the meantime I can help you with anything you need.