I'm pretty much finished with a melee map I'm working on, that uses custom tilesets. I have a couple images, and they look fine in the editor, but in game they are all crazy shiny and in one case, oddly colored. I checked the other tiles to see what was wrong, and it seems that they use 2 seperate images. I want to know what the difference is, and how exactly I should go about fixing these for the tiles I already made.
I think it has to do with the channels or something along those lines... I only briefly did something in the past with textures so I don't know much more. But maybe that will help someone else answer or something.
I'm pretty much finished with a melee map I'm working on, that uses custom tilesets. I have a couple images, and they look fine in the editor, but in game they are all crazy shiny and in one case, oddly colored. I checked the other tiles to see what was wrong, and it seems that they use 2 seperate images. I want to know what the difference is, and how exactly I should go about fixing these for the tiles I already made.
I think it has to do with the channels or something along those lines... I only briefly did something in the past with textures so I don't know much more. But maybe that will help someone else answer or something.
@varkarrus: Go
SC2 uses bump and specular maps in addition to diffuse maps.