Not bad, but;
-The trees look rather weird on pure rock. Also, lower them with page down to make them actually hit the ground. Doodads tend to go floating if you mess with the terrain height underneath them, zo zoom in to make it right.
-Don't you think it would've looked better if the banelings were burrowed and the camera more zoomed out?
-It could use a little bit more small detail. Try small rocks.
Also, Nezoic, that shit looks awesome. I had to look at it twice before I got the idea, but it works pretty well.
Wow! Is the focus thing something that can be done in the editor, or is it a photoshop thing? Those rock towers could've been a little more obvious (perhaps stacking up actual enlarged rocks would make them look more tentative), and the main path's a little empty, but really, that stuff matters jack all when you've got such an awesome use of lightning, fog and focus. Awesome job Inferno!
Yea, thats all done in the editor. Just used the depth of focus camera feature only shows up when setting are on ultra though. The rock towers showed up fine in the editor but when i tried it In Game they would keep fading out, could fix it in data editor i suppose, ah well. I agree with you on the main path I just didn't it to get too clustered for the units down there.
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Designing an Epic Story-driven RPG/TPS Saga (Mass Effect-esque) - Currently Working on Terraining for the Prelude and Chapter 1.
That can't be real. Did you really take a screenshot and actually hide the units like that? From the second one it seems like they would be showing. That is just epic on so many levels.
Yup. If you look very close in the original you can see the top of the colossus and a little bit of blue from the zealots that are on the path. The main difference between them is the camera angle, the first one is more head on so the rocks and cliffs hide the units, while the second is more of a birds eye view
@Inferno002: I agree with Mozared that the rock spires could be a little more obvious, but that's still pretty kickass
This is terrain from my up and coming RPG... no title... the premise... you control a unit of specialist that are searching for protoss tech and warping around the planet via warp crystal randomly... in each area before you proceed you must defeat a challenge. You are also being pursued by the honor guard who will kill yah for auir.... ooo.... working concept on the map doing some terraining.... this is one warp crystal nexus which is an ancient battle arena.... The boss is gonna be epic :)