I have no idea how to do it tho, I've look everywhere there's no tutorials at all for this. Has anyone come across this same problem and found a solution?
The sound is sync with the animation. That's how we do this in an old-fashion way.
SC2 editor is not recent enough to implement physical contacts between a physic bob and a texture of a surface.
So, yeah, create a sound that sync perfectly with the animation and play it thank to Actor events.
If you want to dig more, you should look for footprints (actual footprints, not the tab Footprint in Data Editor) of Nova in the snow mission, or any of many ground units who create footprints. I can't assure that there is a way to create a sound at the time a footprint decal is created, but that would be a proper way to make it.
Anyway, good luck.
Have a nice day.
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I'm developing a map where one of the bosses is a giant zerg, and I wanted to add some footstep sound to better sell the idea of its size being huge.
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I have no idea how to do it tho, I've look everywhere there's no tutorials at all for this. Has anyone come across this same problem and found a solution?
Take a look at Stukov's building legs (model) in coop. It triggers a sound in the model events whenever a walk animation is played
Hello,
The sound is sync with the animation. That's how we do this in an old-fashion way.
SC2 editor is not recent enough to implement physical contacts between a physic bob and a texture of a surface.
So, yeah, create a sound that sync perfectly with the animation and play it thank to Actor events.
If you want to dig more, you should look for footprints (actual footprints, not the tab Footprint in Data Editor) of Nova in the snow mission, or any of many ground units who create footprints. I can't assure that there is a way to create a sound at the time a footprint decal is created, but that would be a proper way to make it.
Anyway, good luck.
Have a nice day.