If anyone has ever watched/played Halo Wars, infantry units have 4-5 soldiers in a unit, but the unit itself is treated as a single entity. I am making a map that involves huge airships, and for the ground war I want a unit like in Halo Wars. The map is based on scale, so marines are like (0.2) scale, and having 100 (0.2) scale marines, each with its own health bar, each with its own selection circle, just looks ugly. Of course, I could remove all of these indicators, but then I'm left with a bunch of small blobs of color that are hard to see. So, my solution, if doable, is to have a single "Marine" unit, but visually you see anywhere from 5-10 Marines move/attack as a single unit.
The only way I can think of to make this work is to have an unit that is 4-5 turrets, with each turret being a marine, and I hate building turrets. Any suggestions?
You can utilize the arm magazine ability, and have a behavior that triggers actor events that hides the status bar, and have a conjoined behaviour that has the share selection flag on.
The simple fix to this was to create a Carrier-type unit with a Marine model who spews out Marine "Interceptors" set to "External" and then in the Actors for the "Interceptors" to make sure HP bars etc were hidden via flags
I don't know about it.Because I don't have enough time to complete it myself, I'm looking for coursework writing services online. I found one at https://www.topessaywriting.org/coursework-writing-service that enables me to complete my coursework on schedule.
If anyone has ever watched/played Halo Wars, infantry units have 4-5 soldiers in a unit, but the unit itself is treated as a single entity. I am making a map that involves huge airships, and for the ground war I want a unit like in Halo Wars. The map is based on scale, so marines are like (0.2) scale, and having 100 (0.2) scale marines, each with its own health bar, each with its own selection circle, just looks ugly. Of course, I could remove all of these indicators, but then I'm left with a bunch of small blobs of color that are hard to see. So, my solution, if doable, is to have a single "Marine" unit, but visually you see anywhere from 5-10 Marines move/attack as a single unit.
The only way I can think of to make this work is to have an unit that is 4-5 turrets, with each turret being a marine, and I hate building turrets. Any suggestions?
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If anyone has ever watched/played Halo Wars, infantry units have 4-5 soldiers in a unit, but the unit itself is treated as a single entity. I am making a map that involves huge airships, and for the ground war I want a unit like in Halo Wars. The map is based on scale, so marines are like (0.2) scale, and having 100 (0.2) scale marines, each with its own health bar, each with its own selection circle, just looks ugly. Of course, I could remove all of these indicators, but then I'm left with a bunch of small blobs of color that are hard to see. So, my solution, if doable, is to have a single "Marine" unit, but visually you see anywhere from 5-10 Marines move/attack as a single unit.
The only way I can think of to make this work is to have an unit that is 4-5 turrets, with each turret being a marine, and I hate building turrets. Any suggestions?
You can utilize the arm magazine ability, and have a behavior that triggers actor events that hides the status bar, and have a conjoined behaviour that has the share selection flag on.
In reply to enokisc2:
If you say that would work, I am inclined to believe you, but I am still decently bad at the editor. I need a little bit more of an explanation
Take a look at the Lab Magazine for Jim in the second HOTS, where Jim follows Kerrigan.
You can have an external angle (see the brood lord hangar)
The 'effect create' in the ability can add a behavior which disables any aspect you want or weakens, and maybe lowers subgroup priority by 1
and adds a conjoined behaviour, sharing selection
In the marine actor events :
When the conjoined behavior is on hide the status bar
The simple fix to this was to create a Carrier-type unit with a Marine model who spews out Marine "Interceptors" set to "External" and then in the Actors for the "Interceptors" to make sure HP bars etc were hidden via flags
I don't know about it.Because I don't have enough time to complete it myself, I'm looking for coursework writing services online. I found one at https://www.topessaywriting.org/coursework-writing-service that enables me to complete my coursework on schedule.
WritingSharks is a team of professional writers that provides 100% original, high-quality, plagiarism-free content. Our services include essay writing, research paper writing, term paper writing, academic writing help, and much more. Visit today to order your writing:- https://writingsharks.net/