If anyone has ever watched/played Halo Wars, infantry units have 4-5 soldiers in a unit, but the unit itself is treated as a single entity. I am making a map that involves huge airships, and for the ground war I want a unit like in Halo Wars. The map is based on scale, so marines are like (0.2) scale, and having 100 (0.2) scale marines, each with its own health bar, each with its own selection circle, just looks ugly. Of course, I could remove all of these indicators, but then I'm left with a bunch of small blobs of color that are hard to see. So, my solution, if doable, is to have a single "Marine" unit, but visually you see anywhere from 5-10 Marines move/attack as a single unit.
The only way I can think of to make this work is to have an unit that is 4-5 turrets, with each turret being a marine, and I hate building turrets. Any suggestions?
The simple fix to this was to create a Carrier-type unit with a Marine model who spews out Marine "Interceptors" set to "External" and then in the Actors for the "Interceptors" to make sure HP bars etc were hidden via flags