The three most common causes are Create Persistent effects not being destroyed, looping and propagating timers on actors (caused by a lack of Timer Name terms) and trigger loops that lack a skip remaining actions kill switch.
Else you have some triggers that trigger for everything.
Hello,
I have a little problem with my custom map.
Everything start fine. But after some time the fps start slow down.
I use fraps during testing and it start at cca 230 and drop slowly to 140 or so and you can feel the spikes. Like every 1 minute 2 frames drop.
Can It be caused by triggers? If yes which ones can do that?
Thank you for help
The three most common causes are Create Persistent effects not being destroyed, looping and propagating timers on actors (caused by a lack of Timer Name terms) and trigger loops that lack a skip remaining actions kill switch.
Else you have some triggers that trigger for everything.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg