W Hotkey: What I want is for Warp Gates to display a number over each unit's training button to show how many of that unit can be trained, instead of (or in addition to) the current feature which shows the number of Warp Gates off cooldown. For example, I train 3 stalkers from Gateways. With one Warp Gate selected, the Stalker button should show "3" (StalkersInWarpSupply = 3).
I don't know where to set up that kind of function, if it's possible.
I'm a programmer but I've never used the SC2 Editor until now. I had a concept for a change to Gateways that would make them worth having selectively after researching Warp Gate. Most of the changes were easy to make, but there are a few I'm stuck on.
Gateway units are removed after being trained at the Gateway and a variable is modified to add +1 for that unit type. If the variable is greater than 1, a Warp Gate can then warp the unit in. I refer to this as 'Warp Supply'.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
W Hotkey:
What I want is for Warp Gates to display a number over each unit's training button to show how many of that unit can be trained, instead of (or in addition to) the current feature which shows the number of Warp Gates off cooldown.
For example, I train 3 stalkers from Gateways. With one Warp Gate selected, the Stalker button should show "3" (StalkersInWarpSupply = 3).
I don't know where to set up that kind of function, if it's possible.
I'm a programmer but I've never used the SC2 Editor until now. I had a concept for a change to Gateways that would make them worth having selectively after researching Warp Gate. Most of the changes were easy to make, but there are a few I'm stuck on.
Gateway units are removed after being trained at the Gateway and a variable is modified to add +1 for that unit type.
If the variable is greater than 1, a Warp Gate can then warp the unit in. I refer to this as 'Warp Supply'.