I am having an issue with loading units as cargo that I have been trying to fix for the longest time but I am starting to give up. When units are told to load, about 50% of the time they will do nothing. That's the weird thing, its not even a problem that always happens. Sometimes the units will load into the ship, sometimes nothing happens. It makes it incredibly annoying to load large groups of units. This happens when you use the units to click on the transport. If you use the transport to click on the unit, it always works. The transport ability is just the medivac ability. I've tried making a new transport ability from scratch and it still happens. Anyone have any idea why this might happen?
Yes, I tried increasing the load range of the transport to a super huge range and it didn't improve it. And I don't think its the first thing, because it will happen with one single unit all alone and no other units around it, and in the cases when it doesn't work the units don't start moving and then stop, they just never move at all.
I think I just figured it out. It seems to be because the transport is at a slightly different elevation than the units.
EDIT: lol I gave it a cliff jumper mover and it works. The editor is a strange beast.
EDIT 2: well...now the transport can't unload if you use unload all to target the ground. So if you know anything about this, what the best mover type would be, please let me know.
I am having an issue with loading units as cargo that I have been trying to fix for the longest time but I am starting to give up. When units are told to load, about 50% of the time they will do nothing. That's the weird thing, its not even a problem that always happens. Sometimes the units will load into the ship, sometimes nothing happens. It makes it incredibly annoying to load large groups of units. This happens when you use the units to click on the transport. If you use the transport to click on the unit, it always works. The transport ability is just the medivac ability. I've tried making a new transport ability from scratch and it still happens. Anyone have any idea why this might happen?
Units colliding with each other until their pathing times out? Tried increasing the range of the Transport ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes, I tried increasing the load range of the transport to a super huge range and it didn't improve it. And I don't think its the first thing, because it will happen with one single unit all alone and no other units around it, and in the cases when it doesn't work the units don't start moving and then stop, they just never move at all.
@AjaxTheNoob737: Go
I think I just figured it out. It seems to be because the transport is at a slightly different elevation than the units.
EDIT: lol I gave it a cliff jumper mover and it works. The editor is a strange beast.
EDIT 2: well...now the transport can't unload if you use unload all to target the ground. So if you know anything about this, what the best mover type would be, please let me know.
Any validators/filters?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No. But I used the "construction" mover and that seems to work lol.