Not sure if the guy who made Nexus Wars is on this site but his glitch/exploit is becoming well known and he should get rid of it. And I am positive it was done this way on purpose so he could win any game he played. And because of this I am going to do all in my power to make sure everyone knows of this exploit so that others cannot be on the losing end of this trick.
So, THE EXPLOIT
While playing Nexus Wars whenever you build any building, you can cancel the building progress to get your full minerals spent on it back and also you will still receive the added bonus of income that the building you built should have given. But you may only do this one time per building. So example time.
You build a pylon which does nothing but give a 16+ to your income for the price of 200 minerals. Before the building is complete you cancel it by hitting esc or clicking the designated button for the building. What happens is you will not get the building but you will retain the income it gave you.
HOW THIS CAN BE FIXED
All that is needed is a very simple trigger change. Change each trigger that identify building progress and instead of it recognizing it being started in the condition, set it to is completed. Ding, that's fixed and exploit is gone.
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Nightwarriors Gaming Community. Both US & EU.
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Not sure if the guy who made Nexus Wars is on this site but his glitch/exploit is becoming well known and he should get rid of it. And I am positive it was done this way on purpose so he could win any game he played. And because of this I am going to do all in my power to make sure everyone knows of this exploit so that others cannot be on the losing end of this trick.
So, THE EXPLOIT
While playing Nexus Wars whenever you build any building, you can cancel the building progress to get your full minerals spent on it back and also you will still receive the added bonus of income that the building you built should have given. But you may only do this one time per building. So example time.
You build a pylon which does nothing but give a 16+ to your income for the price of 200 minerals. Before the building is complete you cancel it by hitting esc or clicking the designated button for the building. What happens is you will not get the building but you will retain the income it gave you.
HOW THIS CAN BE FIXED
All that is needed is a very simple trigger change. Change each trigger that identify building progress and instead of it recognizing it being started in the condition, set it to is completed. Ding, that's fixed and exploit is gone.