So I got my burrowed swarm host to be able to move, however when it does it visually runs around above ground like an unburrowed swarm host. I'd like it to stay in the ground like a roach and move / slide that way and never come up. How can I do this?
You need it to use the correct animation bracket when moving while in the burrowed form. Look how the events on the Unit actor for the roach are set up.
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I'm trying but I'm just not getting this. SwarmHost has a similar animation bracket event but just doesn't behave the same way and keeps visually unburrowing on move. If it helps I don't need the unburrowed model or animation at all - I just don't know how to get rid of it.
Aww hells yeah there it is. Actor > Animation tab > Animation: Baselines > Stand Walk, changed Walk Animation Properties to Stand.
Is there a way to get weapons to stop showing animations too? I gave it an invisible weapon so it would stop moving forward but it keeps making it do an attack animation that I don't want it to do.
So I got my burrowed swarm host to be able to move, however when it does it visually runs around above ground like an unburrowed swarm host. I'd like it to stay in the ground like a roach and move / slide that way and never come up. How can I do this?
You need it to use the correct animation bracket when moving while in the burrowed form. Look how the events on the Unit actor for the roach are set up.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm trying but I'm just not getting this. SwarmHost has a similar animation bracket event but just doesn't behave the same way and keeps visually unburrowing on move. If it helps I don't need the unburrowed model or animation at all - I just don't know how to get rid of it.
@GreyHunter4: Go
Ah...go to burrowed swarm host and actor...there is stand and walk animation, rename the walk animation into burrowed animation and try it :D
@CybrosX: Go
Aww hells yeah there it is. Actor > Animation tab > Animation: Baselines > Stand Walk, changed Walk Animation Properties to Stand.
Is there a way to get weapons to stop showing animations too? I gave it an invisible weapon so it would stop moving forward but it keeps making it do an attack animation that I don't want it to do.
Nevermind, got that too. Actor > Events > Just removed anything with attack animation in it.