Ok So here it is:
I made a map. . . easy. Created Terran race only option. Everyone starts out with 1 SCV that builds Terran, Zerg, and Protoss structures that auto spawn just like in the "Nexus Wars" game. Resources auto generate periodically. . . . Everything is just like Nexus Wars EXCEPT That the map is different and I am allowing players to control their units. Here are my problems:
A. I need a way to create a win/loss condition when a TEAM'S specific building (which they are protecting like in nexus wars) is destroyed
B. Need to make regions on each side of the map visible (no "Fog") respectively to the team that is starting on that side
C. Reassign a players units and structures to other players should they leave the game.
I know this is a lot to ask and I know this probably all has to do with triggers. I have mastered every other aspect of game development EXCEPT triggers . . .which there seems to be little to no instruction on. Everything I have found about triggers is in regard to the editor as it was 4 million years ago and gives advice on how to do completely useless things that nobody would ever use in any game. Most of the forums have responses from people acting offended by the "stupid noob" while giving a superlatively vague "solution". I really need a step by step solution when it comes to triggers as trigger options are not intuitive to somebody trying to figure it out when there aren't any resources explaining the ins and out of the trigger menu. Thank you for any assistance. If any of this can be done in the regular data editor that would be amazing.
Ok So here it is: I made a map. . . easy. Created Terran race only option. Everyone starts out with 1 SCV that builds Terran, Zerg, and Protoss structures that auto spawn just like in the "Nexus Wars" game. Resources auto generate periodically. . . . Everything is just like Nexus Wars EXCEPT That the map is different and I am allowing players to control their units. Here are my problems:
A. I need a way to create a win/loss condition when a TEAM'S specific building (which they are protecting like in nexus wars) is destroyed B. Need to make regions on each side of the map visible (no "Fog") respectively to the team that is starting on that side C. Reassign a players units and structures to other players should they leave the game.
I know this is a lot to ask and I know this probably all has to do with triggers. I have mastered every other aspect of game development EXCEPT triggers . . .which there seems to be little to no instruction on. Everything I have found about triggers is in regard to the editor as it was 4 million years ago and gives advice on how to do completely useless things that nobody would ever use in any game. Most of the forums have responses from people acting offended by the "stupid noob" while giving a superlatively vague "solution". I really need a step by step solution when it comes to triggers as trigger options are not intuitive to somebody trying to figure it out when there aren't any resources explaining the ins and out of the trigger menu. Thank you for any assistance. If any of this can be done in the regular data editor that would be amazing.