I have seen discussion and progress for 2D platformers, but I didn't find a thing about 3D platformers, such as Super Mario 64. I'd think the limitations in 3D movement in galaxy would be hard to work around, but then again I don't have experience with movers or triggers or anything that could possibly help. So, can anyone give me directions on the possibility of making a 3D platformer for the arcade?
Movement along the Z axis is limiting. It is the same problem as with bridges that allow units to pass overhead and beneath at the same time. There have been many suggestions such as applying buffs to prevent melee units on a different plane from attacking each other but as stated before collision is a problem. Buffs cannot change the movement flags however upgrades and catalog triggers can. Some of the bouncing projectile systems might be able to be jury rigged to detect floating blocks but I am not sure. Probably best to do away with movers all together and just use a set bearing/rotation system using triggers.
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I'd ignore the "for arcade" part of your message, and suggested you to use Unity. That engine suits "I want to create a 3D platformer" purpose much better than sc2 editor. As better, as plane suits air travelling, while sc2 is rather a submarine in this analogy. You know data part of the editor, so you will have zero problems creating an object oriented modular battle system, all those weapons, effects, missiles, buffs and validators. I still like and use sc2 editor, to create RTS games. But 3D platformer? Fuck, only Unity.
@DrSuperEvil: Go Yeah, I know. I's be ok with missile movers controlling jumps and things like that, but I don't know if movers can interact with terrain in a way to at least look like a platformer, like forcing the player to actually reach a higher cliff and things like that. Anyway, it is just an idea I had in mind and in case I don't gather enough info I'll just let it go.
@Zolden: Go That's the problem, it is just an idea of a short platformer map for SC2, I have no intention to create a platformer game. If I can at least make it look and play like a very simple platformer I may try to work on it, if not I'll just forget about it.
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I have seen discussion and progress for 2D platformers, but I didn't find a thing about 3D platformers, such as Super Mario 64. I'd think the limitations in 3D movement in galaxy would be hard to work around, but then again I don't have experience with movers or triggers or anything that could possibly help. So, can anyone give me directions on the possibility of making a 3D platformer for the arcade?
Movement along the Z axis is limiting. It is the same problem as with bridges that allow units to pass overhead and beneath at the same time. There have been many suggestions such as applying buffs to prevent melee units on a different plane from attacking each other but as stated before collision is a problem. Buffs cannot change the movement flags however upgrades and catalog triggers can. Some of the bouncing projectile systems might be able to be jury rigged to detect floating blocks but I am not sure. Probably best to do away with movers all together and just use a set bearing/rotation system using triggers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'd ignore the "for arcade" part of your message, and suggested you to use Unity. That engine suits "I want to create a 3D platformer" purpose much better than sc2 editor. As better, as plane suits air travelling, while sc2 is rather a submarine in this analogy. You know data part of the editor, so you will have zero problems creating an object oriented modular battle system, all those weapons, effects, missiles, buffs and validators. I still like and use sc2 editor, to create RTS games. But 3D platformer? Fuck, only Unity.
@DrSuperEvil: Go Yeah, I know. I's be ok with missile movers controlling jumps and things like that, but I don't know if movers can interact with terrain in a way to at least look like a platformer, like forcing the player to actually reach a higher cliff and things like that. Anyway, it is just an idea I had in mind and in case I don't gather enough info I'll just let it go.
@Zolden: Go That's the problem, it is just an idea of a short platformer map for SC2, I have no intention to create a platformer game. If I can at least make it look and play like a very simple platformer I may try to work on it, if not I'll just forget about it.