I am working on an expansion mod, to apply on any melee map.
I have questions about the dependencies to choose when I create a new mod. I do not understand it very well.
I own the 3 extensions (WoL, HotS, LotV).
I would like that any player could use my mod, whatever extension he own or play.
If I choose LotV dependency, do a player who only own WoL be able to play with my mod ?
If I choose WoL dependency, will my mod be available for players playing LotV melee maps ?
Or do I have to publish several mods for the different players ?
Keep in mind that link that you posted was made by a dev in 2012 before HotS was released and is therefore completely outdated. The dependency usage policy has changed since then.
You can now use any of the main expansions (HotS/LotV) and DLC stuff like the Nova Covert Ops assets in your map without any accessibility issues for your player base, as you only need to have the Starter Edition to play on the Arcade.
People don't have to own HotS/LotV/Covert Ops to play your mod, so there is no need to make separate versions of your mod. You can stick to one and you'll be just fine.
ARCADE IS FREE
Arcade is free. Download the free StarCraft II Starter Edition, log in, and start playing!
So you don't have to worry about whether players have access to any of the expansions (or the game itself for that matter). I'm pretty sure this applies to extension mods as well.
Hi
I am working on an expansion mod, to apply on any melee map. I have questions about the dependencies to choose when I create a new mod. I do not understand it very well.
I own the 3 extensions (WoL, HotS, LotV).
I would like that any player could use my mod, whatever extension he own or play.
If I choose LotV dependency, do a player who only own WoL be able to play with my mod ? If I choose WoL dependency, will my mod be available for players playing LotV melee maps ?
Or do I have to publish several mods for the different players ?
Thank you in advance for your clarifications.
Ok, get my answer :
http://bluetracker.judgehype.com/lire/42481/starcraft-2-custom-maps-heart-of-the-swarm-licenses-dependencies/
Keep in mind that link that you posted was made by a dev in 2012 before HotS was released and is therefore completely outdated. The dependency usage policy has changed since then.
You can now use any of the main expansions (HotS/LotV) and DLC stuff like the Nova Covert Ops assets in your map without any accessibility issues for your player base, as you only need to have the Starter Edition to play on the Arcade.
People don't have to own HotS/LotV/Covert Ops to play your mod, so there is no need to make separate versions of your mod. You can stick to one and you'll be just fine.
@sgtnoobkilla: Go
Really ? What about extension mods ?
Do you have any reference about it, since i can't find any reliable information about it ?
Here's a post on reddit from a Blizz dev. Although it's about Co-op, the same principle applies to Arcade stuff.
And here's another Blizz post on the B.net forums; this time about about Archon mode with the Starter Edition:
And of course the official Arcade page on B.net says this:
So you don't have to worry about whether players have access to any of the expansions (or the game itself for that matter). I'm pretty sure this applies to extension mods as well.
Thank you very much for your researches !
It is a bit surprising, but it's fine !
I think you should refer to other mods to compare, you can try on Tech Loky, I find it safe and their mods are quite detailed