Hi, so I'm hoping this hasn't been asked somewhere that I just missed. I'm looking to make a fake attack animation for a changeling and I figured that parts of some of their animations would work, but I don't know how to use only a part. I can set which animation to use during an attack perfectly fine with the changeling actor effects+ but I don't know how to truncate an animation early. I was using Animation Bracket Start and the timer options just speed up the animation when I shorten the time, so that doesn't do it. I was thinking maybe another effect could have what I'm looking for, but I didn't know where to start. Thanks!
Tried for about 30mins and could not find the action "play animation" ..well I found it but it does not work like it used to. I also tried altering the actor in the changeling and added the attack animation there but I hit a wall and never could get him to actually attack.
Hi, so I'm hoping this hasn't been asked somewhere that I just missed. I'm looking to make a fake attack animation for a changeling and I figured that parts of some of their animations would work, but I don't know how to use only a part. I can set which animation to use during an attack perfectly fine with the changeling actor effects+ but I don't know how to truncate an animation early. I was using Animation Bracket Start and the timer options just speed up the animation when I shorten the time, so that doesn't do it. I was thinking maybe another effect could have what I'm looking for, but I didn't know where to start. Thanks!
So you just want the look of the attack but not the actual attack?
Well changelings don't have an attack animation, so I want to use part of either their morph or fidget animation as an attack.
I'll look into it and see what I can do.
Tried for about 30mins and could not find the action "play animation" ..well I found it but it does not work like it used to. I also tried altering the actor in the changeling and added the attack animation there but I hit a wall and never could get him to actually attack.
Use a Timer.
Timer expires -> Action that stops the animation.