Ive basically turned the baneling suicide ability into a clickable ability that damages units around it, works nice enough. However, I cant for the life of me figure out how to stop my hero from taking damage. Tried alot of things.
Under Baneling - Suicide (Set), there will be a set of effects that run when it is called. If you look at the bottom, it tells the unit to then kill itself with Suicide (Kill Self), if you remove that, it should not cause the unit to use the ability to suicide.
Ive basically turned the baneling suicide ability into a clickable ability that damages units around it, works nice enough. However, I cant for the life of me figure out how to stop my hero from taking damage. Tried alot of things.
any help would be osm
Under Baneling - Suicide (Set), there will be a set of effects that run when it is called. If you look at the bottom, it tells the unit to then kill itself with Suicide (Kill Self), if you remove that, it should not cause the unit to use the ability to suicide.
Its not suiciding at all, I already removed that as that was common sense, the problem is its still doing the damage to others to itself aswell!
It doesnt kill itself, lets say level 1 does 100 damage, so it will deal 100 damage to everything around it including itself.
I haven't tested this, but go into the Baneling - Suicide (Unit Damage) effect, go to the Search Filters field, and turn "Self" to Excluded
Already tried that Pkol, to no avail.
bump for justice
Alright, I got it. Under the Unit Damage and Building Damage, find Impact Location+ and change it from Caster Unit to Caster Point.
However, making a new ability yourself that has a search area and damage effect would have been better than copying the explode.
You are my personal hero.