I have exported everything from the Heroes CASC storages, and I'm trying to recreate the mods into SC2 editor, to see how they made everything.
My current method is simply saving a new SC2 mod as a components folder, copying everything from the exported mod into the SC2 mod folder in the right places, renaming ".heroesdata" and ".heroesassets" into ".sc2data" and ".sc2assets" respectively, and then opening again the component folder in the editor.
And there's lots of problems (which doesn't really surprise me) :
Loading takes ages. At least 10 mn.
Shittons of errors. May be the cause to 1).
I can't try a map using the mods. It just doesn't work.
I know it has already be done (can't find the video though - but it was on SC2Mapster), so any help would be greatly appreciated.
I have exported everything from the Heroes CASC storages, and I'm trying to recreate the mods into SC2 editor, to see how they made everything.
My current method is simply saving a new SC2 mod as a components folder, copying everything from the exported mod into the SC2 mod folder in the right places, renaming ".heroesdata" and ".heroesassets" into ".sc2data" and ".sc2assets" respectively, and then opening again the component folder in the editor.
And there's lots of problems (which doesn't really surprise me) :
Loading takes ages. At least 10 mn.
Shittons of errors. May be the cause to 1).
I can't try a map using the mods. It just doesn't work.
I know it has already be done (can't find the video though - but it was on SC2Mapster), so any help would be greatly appreciated.
Its annoying to be honest. The best is to export all single find needed for the effect or the model you need. Do this this, simply grab the .m3 into the sc2 converter to heroes program (dont use the file its a old outdated program). By doing that, it gonna list you all the files needed to let you use that model into sc2 with no missing part.
I have exported everything from the Heroes CASC storages, and I'm trying to recreate the mods into SC2 editor, to see how they made everything.
My current method is simply saving a new SC2 mod as a components folder, copying everything from the exported mod into the SC2 mod folder in the right places, renaming ".heroesdata" and ".heroesassets" into ".sc2data" and ".sc2assets" respectively, and then opening again the component folder in the editor.
And there's lots of problems (which doesn't really surprise me) :
I know it has already be done (can't find the video though - but it was on SC2Mapster), so any help would be greatly appreciated.
Its annoying to be honest. The best is to export all single find needed for the effect or the model you need. Do this this, simply grab the .m3 into the sc2 converter to heroes program (dont use the file its a old outdated program). By doing that, it gonna list you all the files needed to let you use that model into sc2 with no missing part.
Egod
@egodbout: Go I know how to do that, except that I use SC2 cutscene editor to see what textures I need.
But that's not the point. I want to get Heroes mods into Starcraft 2, including data (and maps if possible).