I've been having trouble playing the game's built-in sounds in Transmission triggers. To make sure the problem isn't some trigger mistake of mine, I took a custom map with transmissions that I know work fine, and just substituted the Marine_Help sound from Liberty.SC2mod in for the custom sound in the map's first transmission. No sound when I test the now slightly-modified map.
Why would this be happening and how can it be fixed?
For reference, the trigger now reads
Transmission - Send transmission to (All players) from (Tarsilas [36.78, 35.71] with Flash (Do Not override portrait) playing Talk) playing Marine_Help with name "Tarsillas" and message "The beacon is still cold. If we can..." using (Cinematic portrait at Center Left) playing Talk (Add 1.0 seconds, Wait until it finishes)
I've been having trouble playing the game's built-in sounds in Transmission triggers. To make sure the problem isn't some trigger mistake of mine, I took a custom map with transmissions that I know work fine, and just substituted the Marine_Help sound from Liberty.SC2mod in for the custom sound in the map's first transmission. No sound when I test the now slightly-modified map.
Why would this be happening and how can it be fixed?
For reference, the trigger now reads
Transmission - Send transmission to (All players) from (Tarsilas [36.78, 35.71] with Flash (Do Not override portrait) playing Talk) playing Marine_Help with name "Tarsillas" and message "The beacon is still cold. If we can..." using (Cinematic portrait at Center Left) playing Talk (Add 1.0 seconds, Wait until it finishes)
Bump... still don't know what the problem is here.
Havn't looked into it myself, but isn't there a sound file you have to play with the "play sound" trigger?
Normally a transmission plays the sound file selected in the part of the trigger I changed:
"playing Marine_Help"
(Marine_Help is the sound file I'm trying to get to play.)