Right angled brackets work (probably since they're a closing symbol), but the difficulty I'm having is left angled brackets show up incorrectly ingame. I think the game reads them as the opening statement of an xml tag...without checking to see if what follows is actually a tag or not. I've been trying to find ways to work around this... unfortunately, using custom script doesn't work.
I havent been able to reproduce your problem lol. All of my < and > show up correctly, even inside of a colored tag. I used UI - Display text to display a text variable that i set to some random letters and <> and tags and it comes out perfectly fine. Even a regular string does too. Not sure why it isnt working for you, perhaps its the way you are doing it or the functions you are using? Also you could try StringToText("bl<a>h") and see if that works for you.
How can left angled brackets (<) be included in Text entries that have formatting (style or color)? I tried escaping them with \, which didn't work.
@Thalassicus: Go Try select custom script and put in ">" make sure the quotes are on it. it might work.
Right angled brackets work (probably since they're a closing symbol), but the difficulty I'm having is left angled brackets show up incorrectly ingame. I think the game reads them as the opening statement of an xml tag...without checking to see if what follows is actually a tag or not. I've been trying to find ways to work around this... unfortunately, using custom script doesn't work.
@Thalassicus: Go
I havent been able to reproduce your problem lol. All of my < and > show up correctly, even inside of a colored tag. I used UI - Display text to display a text variable that i set to some random letters and <> and tags and it comes out perfectly fine. Even a regular string does too. Not sure why it isnt working for you, perhaps its the way you are doing it or the functions you are using? Also you could try StringToText("bl<a>h") and see if that works for you.
@Joshjje: Go