In TD maps, efficiency of a tower boils down to how much damage it dealt in a wave.
My idea is to have a something like a kill counter, except it would be a "damage dealt counter" and a "number of times fired counter". What's so great about this? This information allows a player to measure efficiency of your maze/setup/individual tower placements.
SC2 editor should be able to handle this right? In BW we were stuck with kill counters just b/c that's all we had. (In fact, i don't think it was even possible to remove it). But with SC2, there's no reason to limit ourselves to kill count when what really matters in TD for each tower is damage dealt. WE CAN DO IT!
Just throwing the idea out there (since i'm not that great at coding yet) that a measurement for efficiency of a tower per round might be cool.
one way:
- Each tower can have a display above their heads (or in their info when selected)
- Trigger Resets these values to 0 when a new round starts. So u could measure it for each round independently.
- Extra Special Feature: Displays the sum of total damage dealt of all towers in a wave in the leader board.
Can also display an alternate version, one that takes into account overshooting and lost damage. (i.e. a seige tank [50attack] attacking a zergling [35hp] is 15 lost damage, which would not be counted in this version of the sum value)
In TD maps, efficiency of a tower boils down to how much damage it dealt in a wave.
My idea is to have a something like a kill counter, except it would be a "damage dealt counter" and a "number of times fired counter". What's so great about this? This information allows a player to measure efficiency of your maze/setup/individual tower placements.
SC2 editor should be able to handle this right? In BW we were stuck with kill counters just b/c that's all we had. (In fact, i don't think it was even possible to remove it). But with SC2, there's no reason to limit ourselves to kill count when what really matters in TD for each tower is damage dealt. WE CAN DO IT!
Just throwing the idea out there (since i'm not that great at coding yet) that a measurement for efficiency of a tower per round might be cool.
one way:
- Each tower can have a display above their heads (or in their info when selected)
- Trigger Resets these values to 0 when a new round starts. So u could measure it for each round independently.
- Extra Special Feature: Displays the sum of total damage dealt of all towers in a wave in the leader board.
Can also display an alternate version, one that takes into account overshooting and lost damage. (i.e. a seige tank [50attack] attacking a zergling [35hp] is 15 lost damage, which would not be counted in this version of the sum value)