All players have starting locations assigned. Map still starts in bottom left corner.
And it's not nonsensical, there is a pan camera when the player enters the game, it's in the "playing"-action.
I guess as bypass I could make a loop for active players to have their camera panned, but this will just increase the initialization, and I rather just have them start looking at the middle. (Also, several environmental factors need to be initialized PRIOR to the panning. This takes enough time that players can see the bottom left corner. I wish them to not see it.)
My map is a custom map though, not a melee map. So it does not have the melee triggers.
And it's not really a solution you know, it's more of a bypass. What I was hoping to find out is whether there was a way to simply set the starting viewpoint to a certain location (eg. per text editor)
Apparantly it is impossible, unfortunately :( I may still opt to use pan camera, but there's already a lot of initializing happening (like I said), and some of it really has to go before panning. But guess that's what I'll have to use :(
im not 100% sure what the problem is here?!
Putting a "Pan Camera" or "Appy Camera Object" in the very beginning of the map would be exactly the same as having a function in the editor where you could set the start position.
Starting Camera X, Starting Camera Y, that I could set.
I'll just do it with Pan Camera, but for my map it's suboptimal, since I can't put it at the begin.
Why can't you just make the Pan Camera Actions the first ones in the Initialization? The game runs these actions in order, if you insist you need it to happen right away, just start off the trigger with the Pan Camera Actions.