Hello, I have been working off of many different tutorials recently, and they all tell me to do the same thing, which is to make my "Attribute bonus" field look like theirs:
The problem is, that with this new patch, you cant get multiple attributes into one index, meaning you can only have one stat that levels with your hero, here is what it looks like now:
Maybe there is a work around through triggers or I am just completely missing something, but can someone give me some advice here?
Coolioflip: No problem for me, I made my hero before the patch and my attributes are fine ( attribut1: Level 0 index 0; attribut 2: level 0 Index 1; attribut 3: level 0 index 2; attribut 1: level 1 index 0; attribut 2; Level 1 index 1; attribut 3; level 1 index 2; etc... and it works perfectly)
No it's not, but maybe it is with your graphics, I don't know so change them like that:
Clic on the first of the 5 little brown button in the top of the right part -there are 6 but the first is just in the left part so it doesn't count- (in english it sould be call "showing board view" or something like that. Then the graphics will change and you just have to go in the EDSTR_CATEGORY_FieldType_Behavior
You go down to Attribut, you add each of you attribut like I told you (Strength level 0 index 0 agility level 0 index 1 intelligence level 0 index 2 Strength level 1 index 0 agility level 1 index 1 intelligence level 1 index 2 etc...) just at the bottom you do exactly the same with the "points" (my hero is an agility one so I type "1 level 0 index 0; 2 level 0 index 1; 1 level 0 index 2 ... until: 20 level 8 index 0, 36 level 8 index 1, 18 level 8 index 2 for my tenth level)
index doesnt refer to the hero level, for each level you have to set each attribute.
In the 1st screenshot you basically had agility set to a certain level 4 times
the index is just used to tell apart the different attributes per level
@Coolioflip: Go
Here is an image for you so you can see multiple types of stats in the Veterancy Behavior.
Bifuu, is correct just click the little green arrow box. See where it says "Add Value" right above that is what you click. You can have as many stats as you want increased per level.
Yea i just figured out that you don't add multiple attributes to one index anymore, but that the index #'s within the level category don't really mean anything. Thanks guys, its working great now (and very over powered at the moment haha)!
Hello, I have been working off of many different tutorials recently, and they all tell me to do the same thing, which is to make my "Attribute bonus" field look like theirs:
The problem is, that with this new patch, you cant get multiple attributes into one index, meaning you can only have one stat that levels with your hero, here is what it looks like now:
Maybe there is a work around through triggers or I am just completely missing something, but can someone give me some advice here?
@Coolioflip: Go
Hero attributes were fixed, not broken, with patch 13. Your tutorial is probably out-of-date.
See that green Arrow? (Sorry if you are color blind) Click it to add another one
Coolioflip: No problem for me, I made my hero before the patch and my attributes are fine ( attribut1: Level 0 index 0; attribut 2: level 0 Index 1; attribut 3: level 0 index 2; attribut 1: level 1 index 0; attribut 2; Level 1 index 1; attribut 3; level 1 index 2; etc... and it works perfectly)
I may have mistaken something, isn't Index referring to the level of the hero?
I want there to be more than one attribute per level.
Edit: There is no "level" setting that i see, making me believe even more that Index refers to the level #
No it's not, but maybe it is with your graphics, I don't know so change them like that: Clic on the first of the 5 little brown button in the top of the right part -there are 6 but the first is just in the left part so it doesn't count- (in english it sould be call "showing board view" or something like that. Then the graphics will change and you just have to go in the EDSTR_CATEGORY_FieldType_Behavior
You go down to Attribut, you add each of you attribut like I told you (Strength level 0 index 0 agility level 0 index 1 intelligence level 0 index 2 Strength level 1 index 0 agility level 1 index 1 intelligence level 1 index 2 etc...) just at the bottom you do exactly the same with the "points" (my hero is an agility one so I type "1 level 0 index 0; 2 level 0 index 1; 1 level 0 index 2 ... until: 20 level 8 index 0, 36 level 8 index 1, 18 level 8 index 2 for my tenth level)
index doesnt refer to the hero level, for each level you have to set each attribute.
In the 1st screenshot you basically had agility set to a certain level 4 times
the index is just used to tell apart the different attributes per level
@Coolioflip: Go Here is an image for you so you can see multiple types of stats in the Veterancy Behavior.
Bifuu, is correct just click the little green arrow box. See where it says "Add Value" right above that is what you click. You can have as many stats as you want increased per level.
Yea i just figured out that you don't add multiple attributes to one index anymore, but that the index #'s within the level category don't really mean anything. Thanks guys, its working great now (and very over powered at the moment haha)!
There is a undocumented changes stickied. Have a good read ^ ^
There are more information how level 0 works and etc.
http://forums.sc2mapster.com/general/editor-bugs-and-feedback/2156-info-patch-13-editor-changes/#p18