you will get negative reviews complaining about the shitty map and that it takes so much time to load.
lots of the time for loading a map is related to other players internet connection, if there are many players it's very likely to have a lagger.
I dont have much doodads. Im actually not sure where it all comes from. About 20 doodads.
One map start trigger.
When im testing, i have about 22 units on map start. (Wont nessasarily be any units or doodads on the map when im done if i can load them in via trigger)
Basicly. Ive just made alot of abilities, with their behaviours and effects. Changed units a little bit, like health, armor, attacks, youknow the usual. Changed the ui a little. Made sure you can capture towers...
From what I know, the increased loading time does not come from triggers nor file size. You map is four times larger than a map of mine and that just takes seconds to load. It comes from mostly actors and map size. If map size is bigger, the loading time will be longer, even if the map is empty. Also, you have a LOT of actors.
What can you do? You have some unused edges on the map, so you could probably shrink it a bit. About actors i'm not sure. Up to you to see if you can reduce the number and use original effects and actors. For most of them you have only made small changes.
Ive worked quite a while at this project now. Starting to realise the loading time has grown to roughly one minute.
Is this acceptable? Do people leave a game if the loadingtime exceeds 1 minute?
Ive tried to load things through triggers, not have map initiation triggers and making sure to not have to many doodads- things like that.
Any suggestions? Thoughts? Im intressted in your opinion.
you will get negative reviews complaining about the shitty map and that it takes so much time to load. lots of the time for loading a map is related to other players internet connection, if there are many players it's very likely to have a lagger.
Depends on user's pc. Whats acceptable to you and others?
@OutsiderXE: Go
Not sure how to reduce it more, and i dont want all this work to get mostly bad reviews. Would not feel good.
I mean, if the map feels worth it. I guess i dont mind a minute, atleast not if im like skyping with a friend or something.
Do you have a lot of doodads? Maybe you can set up points and create them with trigger after the game starts.
@LaxSalmon: Go
I dont have much doodads. Im actually not sure where it all comes from. About 20 doodads. One map start trigger. When im testing, i have about 22 units on map start. (Wont nessasarily be any units or doodads on the map when im done if i can load them in via trigger)
Basicly. Ive just made alot of abilities, with their behaviours and effects. Changed units a little bit, like health, armor, attacks, youknow the usual. Changed the ui a little. Made sure you can capture towers...
And still. 60 sec loading time? I dont get it.
I guess i might aswell attach it.
See if anyone can pinpoint where the problem might be.
From what I know, the increased loading time does not come from triggers nor file size. You map is four times larger than a map of mine and that just takes seconds to load. It comes from mostly actors and map size. If map size is bigger, the loading time will be longer, even if the map is empty. Also, you have a LOT of actors.
What can you do? You have some unused edges on the map, so you could probably shrink it a bit. About actors i'm not sure. Up to you to see if you can reduce the number and use original effects and actors. For most of them you have only made small changes.
@LaxSalmon: Go
Thanks laxsalmon. I will try your advice :)
Youll be credited for your help ^-^
Other ideas and tips are welcome.