I use a 3rd person view. I gave my unit a sight radius of 50 (it's a max size map) and there is still a receding black wall in front of my nose. Changing the fog of war in map options to 'none' doesn't prevent enemies from popping up when you're about to run into them, and the other alternative seems to be to reveal the entire map via trigger, which would make the game pointless.
Why can't I just increase the sight radius and have the fog of war retreat at a longer distance?
Perhaps make a circle region, the size of the LOS you want, make it follow your unit, then use triggers to reveal the area in that circle region instead of in the entire map?
I was afraid of that. I already have a movement trigger running for each player in the game 100 times per second and I heard moving regions is heavy...
Maybe I'll have to, but only 4 times per second or so. :(
I use a 3rd person view. I gave my unit a sight radius of 50 (it's a max size map) and there is still a receding black wall in front of my nose. Changing the fog of war in map options to 'none' doesn't prevent enemies from popping up when you're about to run into them, and the other alternative seems to be to reveal the entire map via trigger, which would make the game pointless.
Why can't I just increase the sight radius and have the fog of war retreat at a longer distance?
@BrotherLaz:
Perhaps make a circle region, the size of the LOS you want, make it follow your unit, then use triggers to reveal the area in that circle region instead of in the entire map?
I was afraid of that. I already have a movement trigger running for each player in the game 100 times per second and I heard moving regions is heavy...
Maybe I'll have to, but only 4 times per second or so. :(
You can set a region to a unit
"Attach Region to Unit"