When aiming directly at a zergling standing at melee range then it will not register correctly, instead you have to aim a bit above it. I have been searching through my script several times to find the reason to why this happens. As at longer ranges it works fine.
When aiming directly at a zergling standing at melee range then it will not register correctly, instead you have to aim a bit above it. I have been searching through my script several times to find the reason to why this happens. As at longer ranges it works fine.
Heres the function call:
Heres the function:
Traceline:
My camera values are:
The variable gv_cameraFollow is set to an invisible unit that is always located to the right of the main unit with an offset of 0.4.
If anyone has any idea of why it doesn't work correctly at short range than please tell me.