Hi, I'm trying to transform my map into a Mod, I remove all the things on the map except the terrain because i don't know if I can do that xD Then i Save it as a .SC2Assets, renamed the folder to .SC2Mod and placed into the SC2 Mod folder.
Well..now I create a New map, added this mod to Dependencies and I place units and things, I can see my custome models, sounds, textures and all in the Editor.
When i launch the game ALL disapear...all that i got are white semispheres all around the place and the custome terrain texture is white.
I have yet to mess with custom mods (tho it is something I wish to do soon, to bypass the dependency limit.
Try removing your mod, then re-adding it to the dependcies then relaunch, so just the overview manager, see if its included in there or not.
I wish I could give more info, but as I said, I have yet to really jump into those yet.
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Tutorials - Map Development - Galaxy wiki
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The problem is that he started with a map... then decided he wanted it to be a mod... you can't go back and forth between the two different types. Mods can NOT have terrain but a map can. The problem is that the map doesn't convert properly from a map to a mod. This is why the mod isn't working as intended.
I experience "core not found" when i accidentally use beta editor instead of retail editor. Not sure if this means anything to your problem, perhaps there is a tendency for it to access the wrong application while doing certain actions? I don't know if you have the beta editor installed but hey, just checking.
1. I started as a MOD, change some attributes in data as well as unit models
2. Then made a MAP, using my MOD as dependencies
3. Everything looks good in editor with new custom units etc
4. When testing in-game. The attributes from custom mod work.. but the custom models dont appear. All are replaced by Spheres.