I've been absent from SC2 mapping for a looong time now and i am extremely out of date on what's possible and basically forgot how to map at all :D
I am thinking about a project but i have a very basic question first since i am not up to date like i said.
I only have WOL, don't own HotS and don't really plan on buying it anytime soon. Arcade has been released for "everyone" as i understand a while back and at least allows me to play games with HotS assets, but am i able to use these assets in mapping my own map aswell? Or do i have to rely on WOL assets only?
Second question would be, how reliable is the WASD movement at the moment? I remember when it was very laggy back in the day when i was still working on my projects and now i'm just wondering if anything has changed?
I've seen this "asset" here on sc2mapster.com -> http://www.sc2mapster.com/assets/wasd-8-way-directional/ and it at least looks pretty good in the video, but wasn't able to load it properly since, well, i am missing HotS "campaign" dependencies.. Also the question would be how good i'll work in an online game..?
Anyone able to help me out here, would be pretty cool. Thanks!
You only need to pay for matchmaking and the campaign. Yes, you can use HotS assets and access any map that uses them. The arcade is fully open to you.
WASD still isn't viable. This just isn't the right engine/platform to use for WASD games.
It's kind of sad that it isn't viable though... I wanted to recreate 'Comet Crash', an awesome tower defense/offense game that's only available on the PS3.. The builder is controlled with the gamepad in that game, for obvious reasons and i thought i might be able to recreate that movement for it.
Small side question so i don't have to open a new thread for it, with HotS there has been an overhaul to heroes, right? It's way more easy and reliable than before, or am i wrong here? (That's just what i think at least seeing some games utilizing them way better than "back in the days".)
That would mean i am not able to use HotS things in my map unless i own HotS.. Even though it only states that i'm not able to publish those maps i do not have any HotS dependencies to add..
No, there were no changes to hero mechanics with HotS. There were some changes that could affect heroes, however, like the potential to use a wc3 style armor system, energy shields (like naga witch from wc3) and custom nameplates.
The hero assets that were added with HotS seem to be unused, and would appear to be for Heroes of the Storm.
"Note that Custom Games are still filtered by your Expansion Level, so if a map directly depends on Liberty or Swarm Multi it will only appear in the list if you are set to that same expansion level in your gameplay options."
This does not restrict your ability to play or use HotS maps. As it says, if you have an expansion filter set up, only that expansion's maps will show.
OMG!!! Stargate Galaxies im a big fan of the game P. Glad youre back! Cant wait to see what you will come up next!!!!!!!
:D Hey, thanks but i am pretty sure you're confusing me with someone that took my idea and made it into a playable game.
I heard already there is some Stargate map based on my POC, but sadly i have nothing to do with it :/ I really haven't worked on anything SC2 related in the last.. phew 3-4 years? And sadly that Stargate Galaxies Project is pretty much dead since i lost contact to nearly everyone on the team and have not thought about picking up work on it again.
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Hello everyone.
I've been absent from SC2 mapping for a looong time now and i am extremely out of date on what's possible and basically forgot how to map at all :D
I am thinking about a project but i have a very basic question first since i am not up to date like i said.
I only have WOL, don't own HotS and don't really plan on buying it anytime soon. Arcade has been released for "everyone" as i understand a while back and at least allows me to play games with HotS assets, but am i able to use these assets in mapping my own map aswell? Or do i have to rely on WOL assets only?
Second question would be, how reliable is the WASD movement at the moment? I remember when it was very laggy back in the day when i was still working on my projects and now i'm just wondering if anything has changed?
I've seen this "asset" here on sc2mapster.com -> http://www.sc2mapster.com/assets/wasd-8-way-directional/ and it at least looks pretty good in the video, but wasn't able to load it properly since, well, i am missing HotS "campaign" dependencies.. Also the question would be how good i'll work in an online game..?
Anyone able to help me out here, would be pretty cool. Thanks!
You only need to pay for matchmaking and the campaign. Yes, you can use HotS assets and access any map that uses them. The arcade is fully open to you.
WASD still isn't viable. This just isn't the right engine/platform to use for WASD games.
Thanks for the answer.
It's kind of sad that it isn't viable though... I wanted to recreate 'Comet Crash', an awesome tower defense/offense game that's only available on the PS3.. The builder is controlled with the gamepad in that game, for obvious reasons and i thought i might be able to recreate that movement for it.
Small side question so i don't have to open a new thread for it, with HotS there has been an overhaul to heroes, right? It's way more easy and reliable than before, or am i wrong here? (That's just what i think at least seeing some games utilizing them way better than "back in the days".)
Edit: Regarding the dependency question.. I found this: http://us.battle.net/sc2/en/forum/topic/11364006331
That would mean i am not able to use HotS things in my map unless i own HotS.. Even though it only states that i'm not able to publish those maps i do not have any HotS dependencies to add..
No, there were no changes to hero mechanics with HotS. There were some changes that could affect heroes, however, like the potential to use a wc3 style armor system, energy shields (like naga witch from wc3) and custom nameplates.
The hero assets that were added with HotS seem to be unused, and would appear to be for Heroes of the Storm.
"Note that Custom Games are still filtered by your Expansion Level, so if a map directly depends on Liberty or Swarm Multi it will only appear in the list if you are set to that same expansion level in your gameplay options."
This does not restrict your ability to play or use HotS maps. As it says, if you have an expansion filter set up, only that expansion's maps will show.
No, i am not talking about playing a HotS asset map, i am talking about using them in the editor. And that seems it does not work.
OMG!!! Stargate Galaxies im a big fan of the game P. Glad youre back! Cant wait to see what you will come up next!!!!!!!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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:D Hey, thanks but i am pretty sure you're confusing me with someone that took my idea and made it into a playable game.
I heard already there is some Stargate map based on my POC, but sadly i have nothing to do with it :/ I really haven't worked on anything SC2 related in the last.. phew 3-4 years? And sadly that Stargate Galaxies Project is pretty much dead since i lost contact to nearly everyone on the team and have not thought about picking up work on it again.