As apparent, when I go to publish my map, I get the "GATEWAY_DOWN" error message. I know that this is being caused by some of the imported models I'm using (Removed the .m3 files and it uploaded) the question I want to know is why. I've spent quite a long time individually importing the models, then saving, then publishing and checking to see if that model is accepted. Some allow the map to be published just fine, while others cause the publishing to fail. This doesn't seem to be an issue with the map file size or model complexity. I have also tried to publish the models in a separate mod file and that didn't seem to help either. The map works fine while testing it and all models look and animate correctly.
A few models that I know whether or not they are accepted when I attempt to publish the map:
Work with no issues:
arthaslichking.m3
bearbrown.m3
clefthoovelightbrown.m3
pryptfiend.m3
deathwingground.m3
Do not work:
dragononyxiaair.m3
dragonspawntwilightblue.m3
eredarred.m3
etherialred.m3
I was wondering if anyone could try testing to see if they can upload a map with these models (and their textures) imported and/or have published maps with these models.
If this problem is unique to this one map, I would suggest creating a new project for it here on mapster and setting the section/type of map to Broken Maps. Sixen will then attempt to find out what is wrong with it and possibly send a response back to you. I do now know how custom models will work with this process but that is my suggestion.
you have 2 minutes to upload your map, if your upload speed cant get it up there in time, battle.net times you out. It's not specific mods that'd not allow our maps to upload. every map ive every worked on in SC2 (atleast 5) have used a HUGE range of imported WoW models (almost entirely) and i only get the problem when my map size gets to big, then i have to upload it from my school which has like a 20MB upload limit as compared to my .5MB
As apparent, when I go to publish my map, I get the "GATEWAY_DOWN" error message. I know that this is being caused by some of the imported models I'm using (Removed the .m3 files and it uploaded) the question I want to know is why. I've spent quite a long time individually importing the models, then saving, then publishing and checking to see if that model is accepted. Some allow the map to be published just fine, while others cause the publishing to fail. This doesn't seem to be an issue with the map file size or model complexity. I have also tried to publish the models in a separate mod file and that didn't seem to help either. The map works fine while testing it and all models look and animate correctly.
Note: All the models I'm trying to use are converted WoW models from this thread: http://forums.sc2mapster.com/resources/art-assets/8347-wow-model-pack-requests/
A few models that I know whether or not they are accepted when I attempt to publish the map: Work with no issues:
Do not work:
I was wondering if anyone could try testing to see if they can upload a map with these models (and their textures) imported and/or have published maps with these models.
If this problem is unique to this one map, I would suggest creating a new project for it here on mapster and setting the section/type of map to Broken Maps. Sixen will then attempt to find out what is wrong with it and possibly send a response back to you. I do now know how custom models will work with this process but that is my suggestion.
@LordAbyss: Go
Well like I said, I did try to make a separate .mod file for the models and that didn't work either.
you have 2 minutes to upload your map, if your upload speed cant get it up there in time, battle.net times you out. It's not specific mods that'd not allow our maps to upload. every map ive every worked on in SC2 (atleast 5) have used a HUGE range of imported WoW models (almost entirely) and i only get the problem when my map size gets to big, then i have to upload it from my school which has like a 20MB upload limit as compared to my .5MB
@MangledMind: Go
It's not an issue of getting it in in time because for example, if I have a map with just the eredarred.m3 model in it, it wont publish
EDIT: Or I'm full of BS cause it uploaded XD