So I have a bit of a weird issue that I've never had before. When I try and publish a new map, I get the error in the title if the number of 'Users' specified in Player Properties is greater than 2. 3 Players? Error. 2 Players? All good.
Does anyone know what the heck is going on here? My Game Variants are default.
After some fiddling (I'm not sure what fixed it, in the end...) the map is now up to 8 players, but I still need more. The ideal would be 12, but for some reason I'm getting the same error again if I try to go to 9 or above.
I /think/ the thing that allowed me to go to 8 was creating a non-default game variant.
I've always had problems when specifying anything but the "controller" in player properties (when you set up game variants, that is). Did you set things like color or race?
No, none of those. By the way, I tried removing a dependency I was using (an altered combination of melee and campaign assets) and replaced it with just Swarm Multi and it published just fine with no changes necessary. However, as I /need/ those assets, this isn't an acceptable solution.
The most prominent thing that I noticed is that when I did that, it downloaded a 'Teams 12 (Mod)' file in the publishing view, which it didn't do any other times. For some reason, I think this is what's causing the issue? Does anyone know how to force that download...?
Fixed it. The issue came because the mod files I was using as dependency used to be maps. Since I wanted the data to be modular after getting started, I converted them to mod files but apparently there was residual data leftover that had to be deleted.
Here's the info that helped me solve it, in case anyone has the same issue.
· Resave each mod as a ComponentList (folder) by using File – Save As and then choosing the ComponentList extension in the file type dropdown.
· Remove the MapInfo file from the folder that the editor creates.
· Open the ComponentList.SC2Components file inside the folder using any xml or text editor and remove the line that refers to “MapInfo”.
· Resave the mod as a .SC2Mod file.
· Re-add this as a dependency to your map.
· Republish map after doing these steps for both mods.
So I have a bit of a weird issue that I've never had before. When I try and publish a new map, I get the error in the title if the number of 'Users' specified in Player Properties is greater than 2. 3 Players? Error. 2 Players? All good.
Does anyone know what the heck is going on here? My Game Variants are default.
After some fiddling (I'm not sure what fixed it, in the end...) the map is now up to 8 players, but I still need more. The ideal would be 12, but for some reason I'm getting the same error again if I try to go to 9 or above.
I /think/ the thing that allowed me to go to 8 was creating a non-default game variant.
I've always had problems when specifying anything but the "controller" in player properties (when you set up game variants, that is). Did you set things like color or race?
No, none of those. By the way, I tried removing a dependency I was using (an altered combination of melee and campaign assets) and replaced it with just Swarm Multi and it published just fine with no changes necessary. However, as I /need/ those assets, this isn't an acceptable solution.
The most prominent thing that I noticed is that when I did that, it downloaded a 'Teams 12 (Mod)' file in the publishing view, which it didn't do any other times. For some reason, I think this is what's causing the issue? Does anyone know how to force that download...?
Fixed it. The issue came because the mod files I was using as dependency used to be maps. Since I wanted the data to be modular after getting started, I converted them to mod files but apparently there was residual data leftover that had to be deleted. Here's the info that helped me solve it, in case anyone has the same issue.
· Resave each mod as a ComponentList (folder) by using File – Save As and then choosing the ComponentList extension in the file type dropdown.
· Remove the MapInfo file from the folder that the editor creates.
· Open the ComponentList.SC2Components file inside the folder using any xml or text editor and remove the line that refers to “MapInfo”.
· Resave the mod as a .SC2Mod file.
· Re-add this as a dependency to your map.
· Republish map after doing these steps for both mods.