Let me explain my quandary. I'm the author of Day9's Team Monobattles Mod and although, by nature, it is not something that needs too many updates, the NA (and probably also SEA, etc.) are stuck with an old version of the mods and maps.
I'm not even sure how many people play the Monobattles maps over on NA and all I have to go by is SC2Mapster's popularity box on the homepage.
The mod become "popular" only recently (admittedly, I was surprised how and why it climbed the popularity list so quickly), and as such, I've decided to update it and make it more user-friendly. Also, there was a big bug which allowed Nexus to regenerate energy while players were selecting their units. I've added a fancy new interface which also shows what the other players (on your team) are choosing. I also introduced the highly requested feature of forcing a random unit for everyone in the lobby. Since it's also a publicly available mod that I'd like other people to learn from, I've reorganized the triggers neatly so that other authors can find their way around.
I had a contact that was updating the mod, but I cannot contact him anymore. While EU players are enjoying some awesome Monobattles, NA players are complaining that 4 Warp Gate pushes are extremely good because Nexus are full of energy.
The problem is, say I find a new volunteer for uploading the mod, the new uploader must select a different publish name. This means that the old maps are still at the top of the list whereas the newer versions are left at the bottom of the custom map abyss. Is there a way I can fix this problem without causing an inconvenience for Monobattles fans?
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Hello, fellow mapsters.
Let me explain my quandary. I'm the author of Day9's Team Monobattles Mod and although, by nature, it is not something that needs too many updates, the NA (and probably also SEA, etc.) are stuck with an old version of the mods and maps.
I'm not even sure how many people play the Monobattles maps over on NA and all I have to go by is SC2Mapster's popularity box on the homepage.
The mod become "popular" only recently (admittedly, I was surprised how and why it climbed the popularity list so quickly), and as such, I've decided to update it and make it more user-friendly. Also, there was a big bug which allowed Nexus to regenerate energy while players were selecting their units. I've added a fancy new interface which also shows what the other players (on your team) are choosing. I also introduced the highly requested feature of forcing a random unit for everyone in the lobby. Since it's also a publicly available mod that I'd like other people to learn from, I've reorganized the triggers neatly so that other authors can find their way around.
I had a contact that was updating the mod, but I cannot contact him anymore. While EU players are enjoying some awesome Monobattles, NA players are complaining that 4 Warp Gate pushes are extremely good because Nexus are full of energy.
The problem is, say I find a new volunteer for uploading the mod, the new uploader must select a different publish name. This means that the old maps are still at the top of the list whereas the newer versions are left at the bottom of the custom map abyss. Is there a way I can fix this problem without causing an inconvenience for Monobattles fans?