If you go into a structure's data window, and check the footprint, open the value to the ones in blue and a footprint window will appear, on the bottom, there is a pulldown list of:
Standard: Standard footprints are used for most units and buildings. They can only change pathing from ground on the same level.
Overlay: Overlay footprints will overwrite all non-ground pathing. They are rarely used.
Persistent: Persistent footprints will permanently stamp the pathing mesh with it's image. They can be overridden but never removed. Use this for bridges.
Now how do we make actual bridges? I think we gotta make a unit/structure/doodad that stamps that footprint, allowing units to go on top of it.
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If you go into a structure's data window, and check the footprint, open the value to the ones in blue and a footprint window will appear, on the bottom, there is a pulldown list of:
Standard: Standard footprints are used for most units and buildings. They can only change pathing from ground on the same level.
Overlay: Overlay footprints will overwrite all non-ground pathing. They are rarely used.
Persistent: Persistent footprints will permanently stamp the pathing mesh with it's image. They can be overridden but never removed. Use this for bridges.
Now how do we make actual bridges? I think we gotta make a unit/structure/doodad that stamps that footprint, allowing units to go on top of it.