It happened to me too. There's a solution in the comments section of the tutorial (page 2-3?): "Make sure you set Speed, Ascending and Descending Multipliers to 1" in the Modification+ window. It seems to be a bug that there's no default for the Modification+ field or something, because the premade ones list loads of values as "Deactivated" in one of the first fields, where you an only set 1 at a time. If you create a new level this field reads only "...unknown - Deactivated", and all Multipliers etc are set to their minimum values (and a unit with 0 move speed and acceleration can't move)
It happened to me too. There's a solution in the comments section of the tutorial (page 2-3?): "Make sure you set Speed, Ascending and Descending Multipliers to 1" in the Modification+ window. It seems to be a bug that there's no default for the Modification+ field or something, because the premade ones list loads of values as "Deactivated" in one of the first fields, where you an only set 1 at a time. If you create a new level this field reads only "...unknown - Deactivated", and all Multipliers etc are set to their minimum values (and a unit with 0 move speed and acceleration can't move)
Thanks , but i cant find which modification+ field u mean, i did in the hero level behavior but it seems doesnt work
In the Veterancy levels (for every level you have) and possibly for all attributes you use.
My editor is german so I can't give you the field names directly, so just set them to the following, going top to bottom and starting with "Sight Bonus":
In the Veterancy levels (for every level you have) and possibly for all attributes you use. My editor is german so I can't give you the field names directly, so just set them to the following, going top to bottom and starting with "Sight Bonus":
0 (Sight Bonus?)
0
0
0
0
1 (Time Scaling?)
100
0
0
1 (Move Speed?)
0
1 (Acceleration?)
0
1
1
1
0 (Weapon Range?)
0
Go to Data Type: Behaviors, then Hero Leveling (or whatever you named it)
Double click Veterancy Levels
Click Level 0
Scroll down to where it says Movement Speed Maximum, make sure it's 160
Movement Speed Multiplier = 1
Acceleration Multiplier = 1
Deceleration Multiplier = 1
Attack Speed Multiplier = 1
Repeat for each level!
Thank you guys, finally i solved the issue , now it can move ,but it seems it moves in a sorta "attack animation" in a slow motion and it wont attack...
getting tired of this, but anyway thank you so much for your time
Did you set all the values like I said? (set movement speed maximum to 160 though, that's the default) I think it might be the "Time Scaling" one. I just added a few levels to my hero,and he moved VERY slowly (I could see him moving, but for gameplay purposes he was standing still.)
Just set Time Scaling to 1 and it should work (did for me)
Did you set all the values like I said? (set movement speed maximum to 160 though, that's the default) I think it might be the "Time Scaling" one. I just added a few levels to my hero,and he moved VERY slowly (I could see him moving, but for gameplay purposes he was standing still.) Just set Time Scaling to 1 and it should work (did for me)
Finally it solved all the problems, thanks in advance!!!!!! YOU R SO GOOD
So you need time scaling, movespeed maximum to something big and move speed/acceleration/deceleration/attack speed multipliers to 1 for it to work.
What does the field between deceleration and attack speed read in english? The literal translation of the german one would be "Snare" or "Gobble" or possibly "Loop".
Hey guys, I had the same issue and did all of the above suggestions, and while the hero doesn't freeze anymore now he is way faster than usual after leveling. Any suggestions?
EDIT: Nevermind! I managed to figure it out, it was an error on my part.
I did a post for a different method in creating hero levels, much easier too I may add. I could make a guide with pictures soon if people want to. I still have yet to try out modifying attribute points.
I did a post for a different method in creating hero levels, much easier too I may add. I could make a guide with pictures soon if people want to. I still have yet to try out modifying attribute points.
I sure would, the current system for creating heroes is a major headache.
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My hero freeze after entering level 2, lost move ability and cant attack, why is this happening? (Im using Hero Tutorial on the main page)
It happened to me too. There's a solution in the comments section of the tutorial (page 2-3?): "Make sure you set Speed, Ascending and Descending Multipliers to 1" in the Modification+ window. It seems to be a bug that there's no default for the Modification+ field or something, because the premade ones list loads of values as "Deactivated" in one of the first fields, where you an only set 1 at a time. If you create a new level this field reads only "...unknown - Deactivated", and all Multipliers etc are set to their minimum values (and a unit with 0 move speed and acceleration can't move)
Thanks , but i cant find which modification+ field u mean, i did in the hero level behavior but it seems doesnt work
In the Veterancy levels (for every level you have) and possibly for all attributes you use. My editor is german so I can't give you the field names directly, so just set them to the following, going top to bottom and starting with "Sight Bonus":
Double click Veterancy Levels
Click Level 0
Scroll down to where it says Movement Speed Maximum, make sure it's 160
Movement Speed Multiplier = 1
Acceleration Multiplier = 1
Deceleration Multiplier = 1
Attack Speed Multiplier = 1
Repeat for each level!
Thank you so much
Thank you guys, finally i solved the issue , now it can move ,but it seems it moves in a sorta "attack animation" in a slow motion and it wont attack... getting tired of this, but anyway thank you so much for your time
Did you set all the values like I said? (set movement speed maximum to 160 though, that's the default) I think it might be the "Time Scaling" one. I just added a few levels to my hero,and he moved VERY slowly (I could see him moving, but for gameplay purposes he was standing still.) Just set Time Scaling to 1 and it should work (did for me)
Finally it solved all the problems, thanks in advance!!!!!! YOU R SO GOOD
So you need time scaling, movespeed maximum to something big and move speed/acceleration/deceleration/attack speed multipliers to 1 for it to work. What does the field between deceleration and attack speed read in english? The literal translation of the german one would be "Snare" or "Gobble" or possibly "Loop".
Hey guys, I had the same issue and did all of the above suggestions, and while the hero doesn't freeze anymore now he is way faster than usual after leveling. Any suggestions?
EDIT: Nevermind! I managed to figure it out, it was an error on my part.
I did a post for a different method in creating hero levels, much easier too I may add. I could make a guide with pictures soon if people want to. I still have yet to try out modifying attribute points.
I sure would, the current system for creating heroes is a major headache.