I have an ability based off of the Queen's Transfusion ability that basically is used to heal other units. There are upgrades that increase the value of this effect, so I'm trying to find a way to write it out in the tooltip so that it gets increased by the upgrades.
As I understand it, getting the damage amount of an effect is <d ref="Effect,X,Amount"/>, but how do you get the Vitals+ field in Modify Unit?
It would be nice if Blizzard gave us the syntax... took me a while to get one data value one time... FYI try pressing ctrl+D to see full RAW name of what to reference... that helped me. Also, d ref seems to only do integers right? I wonder if we can link decimal/real numbers... would be good to know... my ability buttons have way too much text... I don't want to have to update the text every time i update the abilities's values... bound to have errors.
I have an ability based off of the Queen's Transfusion ability that basically is used to heal other units. There are upgrades that increase the value of this effect, so I'm trying to find a way to write it out in the tooltip so that it gets increased by the upgrades.
As I understand it, getting the damage amount of an effect is <d ref="Effect,X,Amount"/>, but how do you get the Vitals+ field in Modify Unit?
@ProxyTooMuch:
I would try Effect,X,Vitals.Life or Vitals[0].Life
@barakatx2:
I've tried about 20 different combinations using Vitals, Vitals[0], Vitals+, Vital, Life, and Change. No go. :(
@ProxyTooMuch: Go
It would be nice if Blizzard gave us the syntax... took me a while to get one data value one time... FYI try pressing ctrl+D to see full RAW name of what to reference... that helped me. Also, d ref seems to only do integers right? I wonder if we can link decimal/real numbers... would be good to know... my ability buttons have way too much text... I don't want to have to update the text every time i update the abilities's values... bound to have errors.
Thanks for the tip about checking the Raw Data! It ended up being:
<d ref="Effect,X,VitalArray[0].Change"/>
... Yeah.