I've noticed that different tile sets result in different doodads. Currently my map is using a Xil-based tile set, so the environment is wasteland. I'd like to be able to place doodads that use the jungle environment, but I haven't found a way to do it. I would simply switch to a different base environment, but another region of the map requires doodads from the wasteland environment. Any advice on creating actors/models/something so that I can use different environmental effects on a map's doodads?
Hmm... I tried what you're suggesting, but there isn't an actor specifically associated with the Jungle Rock Arch. There's just a single entry: "Rock Arch." I can change the related tilesets but it doesn't seem to have any effect on what appears when I place a Rock Arch on the map. I've tried several things and I still get the Wasteland Rock Arch
i'm working with XLIIVI, just posting that we've solved the problem. Partly the reason we had trouble coudl be because XLIIVI has a glitchy editor, or that the editor in genearl is glitchy. Anyways, it's simple: all you need to do is change the tileset in map ->map textures back to the tileset's doodads you want it, then u just replace the textures with your own in data editor.
Unfortunetely it doesn't seem like you can have custom doodads or ones with certain effects and ones without. Seems a bit arbtirary to include so much data editor and limit the terrain though. Even with only allowing 8 textures, anyone know why Blizzard might ahve done that? I mean they've already placed some size limits on the map, that seems like it would be enough.