From what ive seen sc2 has a built in physics system when certain buildings die or units die they have gibs that slide on terrain if on a slope and will slide and you push them they have gravity when they fall to the ground its pretty obvious that it is there...
Im just trying to figure out how to utilize it, there is a physics driver actor along with site actors which forgive me if im wrong compliment the physics idea through the data editor.
So has anyone dove into any of this or is it still a mystery because the only physics ive heard of is through triggers and I cant seem to believe that, that is the only way.
Its true you need to set up a physics engine using the trigger editor. the process involves setting up verticies and mapping out the map zone using 3d (XYZ) points and then setting the actual physics engine that uses that mapping. the process is for advanced programmers.
I could be WAY wrong, but heres my idea
First, under the game options, you can tell the game if you want to use physics or not (to help with slower systems) with that, I think it means the following: Always Keyframed: keyframed in flash, is, frame per frame, maybe it means its pre-animated to look like physics? Always Simulated: This actully using the built in physics engine to make it real time Automatic: Goes off what the user as selected under the "Video Options" never: none
Like i said, i could be WAY off, but thats my idea.
I still dont like the idea of how sc2 has a built in physics system but we cant utilize it >.<
I have a feeling its a lot easier to use than we know. In the little Q&A they said they will be adding a little bit of support when they release the game, something such as their physics system im sure will be part of that. Granted it would be nice to learn how to utilize it before july 27th but hey lol. There is that tutorial the guy did on the front page, (the ball with the physics) that might have used the physics actor? really not sure.
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