Hey guys, trying to make an area so that if a unit walks within it they die, this is all fine. but how do you make it so units flying over this area do not die?
Units In Region Matching Condition
Unit Type: Any
Region: <your death region>
Player: Any Player
Unit Filter: Excluded: Air, Missile, Dead, Hidden
Count: Any Amount
thankis for the reply, just to clarify which part of those commands you wrote are for what part ie, event, action condition variable? sorry im still learning.
at the moment i have "any unit enters <killzone>" for event and "unit - kill <triggering unit>" for action, not sure what do put for condition
Hey guys, trying to make an area so that if a unit walks within it they die, this is all fine. but how do you make it so units flying over this area do not die?
thanks
@benfboi:
Units In Region Matching Condition
Unit Type: Any
Region: <your death region>
Player: Any Player
Unit Filter: Excluded: Air, Missile, Dead, Hidden
Count: Any Amount
@barakatx2: Go
thankis for the reply, just to clarify which part of those commands you wrote are for what part ie, event, action condition variable? sorry im still learning.
at the moment i have "any unit enters <killzone>" for event and "unit - kill <triggering unit>" for action, not sure what do put for condition
Sorry for being vague, I think the best way would be to do this in the actions:
If ((Triggering unit) is Excluded: Air, Missile, Dead, Hidden for player 1) == true:
kill triggering unit
Edit: did it a better way
@barakatx2: Go
yay got it to work, not exactely how u you said but you put me in the right direction! thanks!