we at Mass Recall have several research add-ons, tech lab style, that happen to have been based on reactors. We've recently updated their models, and it becomes blantantly obvious that the animation activate if and only if the main building is producing, not when the add-on is researching.
Is there an option to tell the building to animate as a tech lab, rather than as a reactor?
Add to their respective actors the animation in the events window, just like the one when the main building it's producing, but changing the event to the corresponding ability.
I didn't understand everything you've said, but the words Actors/Event/Animation were help enough for me to figure it out. Thanks! =)
For the records, the exact procedure is to select the Actor, go to the "Events: Macro" line, and look for "Queue Anim" and "Queue Anim Addon". The first means that the add-on animates as a reactor, the second as a tech lab. Having both means the add-on animates whether it or the attached building is doing something (as tech reactor).
The Events: Macro field uses Event Macro type actors to supplement the events of the actor. They are useful if you have a whole lot of identical events that you want several units to have.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi all,
we at Mass Recall have several research add-ons, tech lab style, that happen to have been based on reactors. We've recently updated their models, and it becomes blantantly obvious that the animation activate if and only if the main building is producing, not when the add-on is researching.
Is there an option to tell the building to animate as a tech lab, rather than as a reactor?
Add to their respective actors the animation in the events window, just like the one when the main building it's producing, but changing the event to the corresponding ability.
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I didn't understand everything you've said, but the words Actors/Event/Animation were help enough for me to figure it out. Thanks! =)
For the records, the exact procedure is to select the Actor, go to the "Events: Macro" line, and look for "Queue Anim" and "Queue Anim Addon". The first means that the add-on animates as a reactor, the second as a tech lab. Having both means the add-on animates whether it or the attached building is doing something (as tech reactor).
The Events: Macro field uses Event Macro type actors to supplement the events of the actor. They are useful if you have a whole lot of identical events that you want several units to have.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg