I tried coloring units recently, based on the Phase Shift/Mass Recall actors, and it works for units. My problem is that I need a reference to the actor's origin to color it, in the case of a unit this is _Unit (see Phase Shift/Mass Recall), however I don't know the reference to an effect. Let's say, for example, I want a green Psi Storm. So, I go to the Psi Storm-Model Actor and add the following to Event+: ActorCreation,SetTintColor (color=green, duration=0=infinite). If I add this to a unit's actor, even if I set its model to the Psi Storm one, and set "Target" to _Unit, said unit is permanently colored green. However, for the Psi Storm actor it doesn't work because I don't know the "Target" reference (and it's a string input)
If someone tells me how to do it I can add map, I'm new here.
Thanks in advance
I tried coloring units recently, based on the Phase Shift/Mass Recall actors, and it works for units. My problem is that I need a reference to the actor's origin to color it, in the case of a unit this is _Unit (see Phase Shift/Mass Recall), however I don't know the reference to an effect. Let's say, for example, I want a green Psi Storm. So, I go to the Psi Storm-Model Actor and add the following to Event+: ActorCreation,SetTintColor (color=green, duration=0=infinite). If I add this to a unit's actor, even if I set its model to the Psi Storm one, and set "Target" to _Unit, said unit is permanently colored green. However, for the Psi Storm actor it doesn't work because I don't know the "Target" reference (and it's a string input) If someone tells me how to do it I can add map, I'm new here. Thanks in advance
Update: Ref'ing "_Unit" with my Psi Storm actor colors the caster. So, anyone know any reference strings used in other places?
Okay, got it now. All you need is an ActorCreation-AddAlias command, set the alias to whatever and reference the actor by that.