I'm still new to the whole idea of creating a map with ANY map editor as stated in my previous post.
I'm stuck on trying to create a working "respawn" trigger for my map, keep getting an error saying something about being "out of bounds." Basically there are 2 teams...and I need to somehow make it so Player 1,2,3,4 spawn at 1 of 4 different spots and Player 5,6,7,8 spawn at 1 of 4 different spots but not the same 4 spots as the first team. I can create a timer window in the UI and I have a timer that starts when any unit dies...however...the "respawning" itself makes the error occur. Everything works up until the last line of code. Any suggestions? Much appreciated!
Epi
Suggestion 1: Post your current code, right-click, copy as text, paste into the Code tags (aka click the gears above editing your post).
Without looking at your code even I think your problem is you're using a timer for one and it is running too many functions too fast as there's no waits.
1. Remove your timer event.
2. Add a EVENT - UNIT DIES for the event.
I don't suggest timers unless you need to use them.
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I'm still new to the whole idea of creating a map with ANY map editor as stated in my previous post.
I'm stuck on trying to create a working "respawn" trigger for my map, keep getting an error saying something about being "out of bounds." Basically there are 2 teams...and I need to somehow make it so Player 1,2,3,4 spawn at 1 of 4 different spots and Player 5,6,7,8 spawn at 1 of 4 different spots but not the same 4 spots as the first team. I can create a timer window in the UI and I have a timer that starts when any unit dies...however...the "respawning" itself makes the error occur. Everything works up until the last line of code. Any suggestions? Much appreciated! Epi
Suggestion 1: Post your current code, right-click, copy as text, paste into the Code tags (aka click the gears above editing your post).
Without looking at your code even I think your problem is you're using a timer for one and it is running too many functions too fast as there's no waits.
1. Remove your timer event.
2. Add a EVENT - UNIT DIES for the event.
I don't suggest timers unless you need to use them.