Is there a way to 'release' a map/mod name from your control so you can upload another map with the same name on a different account? The 20 file limit is becoming a real issue for me with GameHeart and I now have 3 accounts juggling files but I want to organize them differently.
@rtschutter: Go I had a few issues with it before, and didn't manage to release the names. For mods it seems that if they are used by maps they won't be released if you delete them from your account. I haven't really tested it but I think having your map bookmarked by players will also make you hold the name. If you find the details please let me know, there are a few names I'd like to use again.
As far as I can tell, it's currently impossible to release a map name, even if you delete the map from your account. I haven't needed this feature myself but I can certainly see why it'd be useful. I'll ask about it or put in a request :P
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I wonder if it has something to do with b-net keeping map data of every single version there was for sake of using replay long after map had been updated or removed.
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Is there a way to 'release' a map/mod name from your control so you can upload another map with the same name on a different account? The 20 file limit is becoming a real issue for me with GameHeart and I now have 3 accounts juggling files but I want to organize them differently.
@rtschutter: Go I had a few issues with it before, and didn't manage to release the names. For mods it seems that if they are used by maps they won't be released if you delete them from your account. I haven't really tested it but I think having your map bookmarked by players will also make you hold the name. If you find the details please let me know, there are a few names I'd like to use again.
@rtschutter: Go
As far as I can tell, it's currently impossible to release a map name, even if you delete the map from your account. I haven't needed this feature myself but I can certainly see why it'd be useful. I'll ask about it or put in a request :P
I wonder if it has something to do with b-net keeping map data of every single version there was for sake of using replay long after map had been updated or removed.