I'm new to using the editor, or any editors for that matter, how do i change the starting minerals for a map, i havent made the map im just playing around with it out of interest. Thankyou in advance.
I've looked into your problem, and it seems that you can't change the variable for starting minerals directly. The solution to your problem is to delete the 'melee - set melee starting resources' and create a new trigger to give each player the amount of starting minerals you want each player to start off with.
Simple solution, add a new action in any trigger, goto the player catagory find Modify Player Property, use that, and you have options for setting, add, or subtracting minerals, gas, supplies etc.
I'm new to using the editor, or any editors for that matter, how do i change the starting minerals for a map, i havent made the map im just playing around with it out of interest. Thankyou in advance.
@NecroSaint: Go
I've looked into your problem, and it seems that you can't change the variable for starting minerals directly. The solution to your problem is to delete the 'melee - set melee starting resources' and create a new trigger to give each player the amount of starting minerals you want each player to start off with.
I never tried it yet but can't you just go to -> Data Type: Races and change the numbers behind "Starting Resources"? Sounds pretty good I think. ;)
@NecroSaint: Go
Simple solution, add a new action in any trigger, goto the player catagory find Modify Player Property, use that, and you have options for setting, add, or subtracting minerals, gas, supplies etc.
@NecroSaint: Go
http://forums.sc2mapster.com/development/map-development/3576-setting-starting-amount-of-custom-resources-and-showing/
using search or look atleast first two pages can help. =)