That is it! Thanks alot!
For those who want to know:
- Select the unit tab in the data editor..
- Select the unit you want to disable the random turn
- Search for Fidget on the right pannel
- Double Click Fidget
- Remove "Turn"
Sorry for digging this old thread up but.. can this, Fidget Turn, be changed by triggers?
I'd like to keep the turn on for units except during cinematics where people are supposed to be looking at each other. I suppose I could replace the units themselves with a copy that does not turn at all, but it feels like there should be an easier way.
Turn animation properties "Fidget | Turn" off for (Actor for (Triggering Unit))
Turn animation properties "Turn" off for (Actor for (Triggering Unit))
Neither worked. But I'm just messing around, trying random things here.