What is it? I don't seem to be able to find what is what makes the interceptors move around strafing at the target and shooting it.
I looked through models, unit, actor, behavior, events+ but I don't seem to find the data type that will let me implement this movement scheme on other units such as the wraith.
I've tried the other way round which is implementing the wraith model, weapons, abilities, protrait, Ui icons and all onto the interceptor actor and unit but seems like it's a lot more work than just finding out the movement scheme and implementing it on other units.
It's something to do with the interceptor weapon. You can see this yourself by giving any air unit the interceptor beam. I don't know exactly what it is because I've never looked, but it is something related to this.
What is it? I don't seem to be able to find what is what makes the interceptors move around strafing at the target and shooting it.
I looked through models, unit, actor, behavior, events+ but I don't seem to find the data type that will let me implement this movement scheme on other units such as the wraith.
I've tried the other way round which is implementing the wraith model, weapons, abilities, protrait, Ui icons and all onto the interceptor actor and unit but seems like it's a lot more work than just finding out the movement scheme and implementing it on other units.
any help is greatly appreciated.
nobody?
It's something to do with the interceptor weapon. You can see this yourself by giving any air unit the interceptor beam. I don't know exactly what it is because I've never looked, but it is something related to this.
It is indeed the weapon. There are two types of weapons, legacy and strafe. Give a unit a strafe weapon and it will behavior like an interceptor.