I need help. I got traceline to work, the only thing i need to get real progress is making 4 different traceline for the four players. I tried to rewrite the traceline script from the tutorial, giving all the variables a different name from player 1 traceline variables. For some reason traceline isn't working sometimes. Any ideas?
I need help. I got traceline to work, the only thing i need to get real progress is making 4 different traceline for the four players. I tried to rewrite the traceline script from the tutorial, giving all the variables a different name from player 1 traceline variables. For some reason traceline isn't working sometimes. Any ideas?
I don't know much about these trace lines things or WASD movement, but from what I've heard its far too laggy for battle.net. :/
What kind of lag? Because some people refer to framerate drop as lag, but i found a way around that. As for b.net i think id be screwed. I tested a map out with 3 friends and they weren't laggy. Only maybe a delay in the WASD movement.
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I need help. I got traceline to work, the only thing i need to get real progress is making 4 different traceline for the four players. I tried to rewrite the traceline script from the tutorial, giving all the variables a different name from player 1 traceline variables. For some reason traceline isn't working sometimes. Any ideas?
halp!
I don't know much about these trace lines things or WASD movement, but from what I've heard its far too laggy for battle.net. :/
I know that, but its not like 4 vs 4 its more like co-op missions. I wonder if thats laggy as well...
Chances are anything like this will be laggy on b.net. If there was LAN then maybe some of these types of maps would be feasible.
What kind of lag? Because some people refer to framerate drop as lag, but i found a way around that. As for b.net i think id be screwed. I tested a map out with 3 friends and they weren't laggy. Only maybe a delay in the WASD movement.