I got this response from Rao Dao Zao on the Hive Workshop,
Quote from Rao Dao Zao:
You can do it with actor messages, I'm quite certain.
... Don't ask me how.
I'm going to look into it.
Figured it out, knowing that is had to do with Actor Messages it was pretty easy.
"Actor - Send actor message (TextureSelectById Decal) to main actor of unit Unit"
When you are setting up the Send Actor Message function, go to the Function Tab, not Value, which is the default. Then you can set the Decal to any of the objects in the Textures tab of the Data Editor.
Thanks in advance for any help.In reply to Ardnived:
Hi there Mapster,
I realise that I'm coming far, far after the last message of this topic, but I would like to re-iterate on this. Because I find myself in a position, where I want to have the decal change for the players in a game, but I need for the proper swap to use triggers to ultimately "find" the correct [picked] player, because they are not pre-defined. The decal swap must then affect all associated unit and buildings for that player built, and yet to be built.
How should I then use this actor message? is it a one-shot action that swaps a decal for just one specified target or can I also assign a player in general? and how should I make it so that not just everything currently on the field changes, but also all future built stuff?