I created a game attribute , with only 2 different values : Yes/No. If game attribute is set to Yes , i want the game to be able to run triggers, that modify like the unit selection max or the automine of the workers.I did so , with the game attribute condition. The problem is that , in-game , nothing changes , even if i set it to Yes manually. Seems like the problem is on the triggers , i created 1 trigger for every stuff i need to modifiy , and set them as initially disabled. In this way , i created a index trigger with an action " If/Then/Else " , with the condition and some actions " turn triggers ON ". Hoped that work , unfortunately didnt.
First thing comes to mind to me is to check if you mistaken and set your triggers to "Disabled" instead of "Initially On/Off". They must be set to Initially Off.
I created a game attribute , with only 2 different values : Yes/No. If game attribute is set to Yes , i want the game to be able to run triggers, that modify like the unit selection max or the automine of the workers.I did so , with the game attribute condition. The problem is that , in-game , nothing changes , even if i set it to Yes manually. Seems like the problem is on the triggers , i created 1 trigger for every stuff i need to modifiy , and set them as initially disabled. In this way , i created a index trigger with an action " If/Then/Else " , with the condition and some actions " turn triggers ON ". Hoped that work , unfortunately didnt.
What i'm doing wrong ç_ç ?
First thing comes to mind to me is to check if you mistaken and set your triggers to "Disabled" instead of "Initially On/Off". They must be set to Initially Off.