I have a "major" problem. All the Ranged weapon sounds suddenly "disapeared". oO
By "Disapeared" i mean = There is no sound when i shoot with them ingame on the editor.
Iv checked the weapons and the sounds connected to them, and all of that seems fine.
also the fact that sounds that iv never changed on units/weapons/sounds/effects iv never used/copyed/duplicated are also gone ingame.
Is there somthing iv done with somthing that i dont know about somwere in the data editor that can change the way ranged weapon sounds work ?
Are there a simple button or so ?
Is it somthing iv done when creating new wepons/spells or so that can block our or stop other ranged sounds for appearing.
SOLVED: I deleted some of my Action Actors. (See last post) and then the sound came back!
I find it quite major when all ranged sounds just disapear.
It has to be some "Only one thing is wrong" solution. because i havent changed many ranged sounds.
the link on your unit to its sounds generally uses part of the id on the unit. chances are you have renamed your units id and nolonger have the correct sound links.
Take a look at all the sound values on your unit. check the actor as well
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
Iv checked the unit and it all looks fine for my view.. Nothin is wrong on the sounds or the id.
But the point is; ALL ranged units have lost the weapon sound. so it cant be the id.. because the sound is gone even on the ranged units that i have NEVER used in ANY kind of way. :/
Its like somone turn off the universal button for Ranged weapon sounds. (Appart from the Colosus Lazer) :(
Well the sounds are there if i create a new map.
and the camera settings are normal.
So its somthing wrong with my map.
But what i dont understand is how the sounds on units iv never used can be gone. Is there a global connection between the ranged weapon sound/ animations ?
This is actually a fairly common problem. I broke the sound on my banshee attacks by making my Marine rifle effect fire the Banshee's Rockets (this also broke the sound on the marine effect as well). I broke the sound of my zealot attacks by duplicating them or changing the amount of damage psi blades inflicted.
See http://forums.sc2mapster.com/development/map-development/3728-melee-launch-sounds/ for a similar thread. Basically, you're going to have to go into the attack actor and fiddle with the events field and the damage,launch,impact fields. If you see a bunch of "bogus" fields, you're on the right track. You want those fields to not be bogus fields anymore.
Changing all the bogus fields back to to more appropriate fields (i.e. Zealot Damage) will be a good start. For missiles, you may have to (I did anyway) modify the events so that the last event runs at impact instead of start.
Also, if you look at the Zealot Attack Actor for a new map, it contains lots of bogus fields too, but somehow works anyway. It's a mystery to me.
I did as you said, and i found alot of bogus fields.
But i when i changed them, nothing happend. :/
still no sounds.
I noticed that they all use the "splash damage" effect tho.. and its grey. maby this is the issue ?
Its the only thing that they "all" (havent checked all but still) got in common.
I have the same problem, and it makes my map so quiet :( lol. Removing the bogus allowed it to work once, after that one test it never worked again lol.
Still trying to figure out how to fix this problem. the new patch didnt help so im trying to find other solutions.
Is there some kind of "reset" button for the data editor. a way to reset the "base" data. not custom or copied/duplicated. but the base spells/abilities/sounds and so on. ?
And is there any new way of "cleaning" the data editor now with the new patch ?
this is kinda the reason why i always copy every effect, actors, units etc. (only the ones I need for the less smart ones around)
that way i never edit any original data point and always have a backup
you mean duplicate? I do that with everything aswell. but somhow iv managed to change something within the base data system. dno how or were because of all the different abilities and effects that i got.
I have a "major" problem. All the Ranged weapon sounds suddenly "disapeared". oO By "Disapeared" i mean = There is no sound when i shoot with them ingame on the editor.
Iv checked the weapons and the sounds connected to them, and all of that seems fine. also the fact that sounds that iv never changed on units/weapons/sounds/effects iv never used/copyed/duplicated are also gone ingame.
Is there somthing iv done with somthing that i dont know about somwere in the data editor that can change the way ranged weapon sounds work ? Are there a simple button or so ? Is it somthing iv done when creating new wepons/spells or so that can block our or stop other ranged sounds for appearing.
SOLVED: I deleted some of my Action Actors. (See last post) and then the sound came back!
Has noone had this problem ? :/
I find it quite major when all ranged sounds just disapear. It has to be some "Only one thing is wrong" solution. because i havent changed many ranged sounds.
@agfct: Go
the link on your unit to its sounds generally uses part of the id on the unit. chances are you have renamed your units id and nolonger have the correct sound links.
Take a look at all the sound values on your unit. check the actor as well
Iv checked the unit and it all looks fine for my view.. Nothin is wrong on the sounds or the id. But the point is; ALL ranged units have lost the weapon sound. so it cant be the id.. because the sound is gone even on the ranged units that i have NEVER used in ANY kind of way. :/
Its like somone turn off the universal button for Ranged weapon sounds. (Appart from the Colosus Lazer) :(
Have you changed anything on the camera settings? If you zoom out too much the camera is "too far away" and sounds won't get played.
Open a new map and check if the sounds are still there, if not, then it'sm ost likely a system problem
Well the sounds are there if i create a new map. and the camera settings are normal.
So its somthing wrong with my map.
But what i dont understand is how the sounds on units iv never used can be gone. Is there a global connection between the ranged weapon sound/ animations ?
@agfct: Go
This is actually a fairly common problem. I broke the sound on my banshee attacks by making my Marine rifle effect fire the Banshee's Rockets (this also broke the sound on the marine effect as well). I broke the sound of my zealot attacks by duplicating them or changing the amount of damage psi blades inflicted.
See http://forums.sc2mapster.com/development/map-development/3728-melee-launch-sounds/ for a similar thread. Basically, you're going to have to go into the attack actor and fiddle with the events field and the damage,launch,impact fields. If you see a bunch of "bogus" fields, you're on the right track. You want those fields to not be bogus fields anymore.
Changing all the bogus fields back to to more appropriate fields (i.e. Zealot Damage) will be a good start. For missiles, you may have to (I did anyway) modify the events so that the last event runs at impact instead of start.
Also, if you look at the Zealot Attack Actor for a new map, it contains lots of bogus fields too, but somehow works anyway. It's a mystery to me.
@roguelike: Go
I did as you said, and i found alot of bogus fields.
But i when i changed them, nothing happend. :/ still no sounds.
I noticed that they all use the "splash damage" effect tho.. and its grey. maby this is the issue ? Its the only thing that they "all" (havent checked all but still) got in common.
I have the same problem, and it makes my map so quiet :( lol. Removing the bogus allowed it to work once, after that one test it never worked again lol.
Still trying to figure out how to fix this problem. the new patch didnt help so im trying to find other solutions.
Is there some kind of "reset" button for the data editor. a way to reset the "base" data. not custom or copied/duplicated. but the base spells/abilities/sounds and so on. ?
And is there any new way of "cleaning" the data editor now with the new patch ?
this is kinda the reason why i always copy every effect, actors, units etc. (only the ones I need for the less smart ones around)
that way i never edit any original data point and always have a backup
you mean duplicate? I do that with everything aswell. but somhow iv managed to change something within the base data system. dno how or were because of all the different abilities and effects that i got.
I finnaly Solved the problem.
My sound problem was some of my: Action Actors.
Spesificly the "Infested Swarm" and some others.
I just deleted those. and now the sound is back :D