hey i have some questions and it would be good if someone helps me :)
1) how to make a unit invulnerable but still attackable?
2) i want to "save" a unit if he dies but if i make "any unit takes deadly damage" and make it inside the trigger invulnerable the units still dies :/
is there no way to do it with triggers?
3) How to create a bar above a unit? (i mean a custom bar not the grey bar for timed life or such things) or have i to do it with the old texttag and this thigs |||| ?
4) disable pathing check for unit (i didn't found it :/) so the unit can walk everywhere even outside the map
5) in the campain mission (THorner04.Sc2Map) the odin can interact with the physics. but if i create another odin he doesn't. how can i do this (i mean if he walks over a physic simulated object he pushes it away)
In "Damage Response +" set for a Behavior set damage taken fraction to 0%
Find the "Hero Death Prevention" Behavior (used in the Campaign where you control 4 heroes). Add it to the unit. When the unit gains the Behavior hide it. You can always kill/remove a unit through triggers.
Don't know about the floating bars
Will look into that one
Copy all relevant Actors and Movers from the original unit
Rollback Post to RevisionRollBack
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hey i have some questions and it would be good if someone helps me :)
1) how to make a unit invulnerable but still attackable?
2) i want to "save" a unit if he dies but if i make "any unit takes deadly damage" and make it inside the trigger invulnerable the units still dies :/ is there no way to do it with triggers?
3) How to create a bar above a unit? (i mean a custom bar not the grey bar for timed life or such things) or have i to do it with the old texttag and this thigs |||| ?
4) disable pathing check for unit (i didn't found it :/) so the unit can walk everywhere even outside the map
5) in the campain mission (THorner04.Sc2Map) the odin can interact with the physics. but if i create another odin he doesn't. how can i do this (i mean if he walks over a physic simulated object he pushes it away)
thanks :)
bump :/
@HellGateSc2: Go