I've looking to put a bridge into my next map and use two temple bridges joined together.
I cannot for the life of me get it setup right. I can setup it up as either a unit or as a doodad and have the footprint setup but units fall down into the hole. On the other hand at one point i got it setup as a terrain object with units properly walking over the curve of the bridge but it of course screws up with the cliff terrain.
The mar sara bridge has this setup perfectly and units even go up the small stairs properly but even just changing the models and art to the temple bridge doesn't work.
I main issue i guess is when setting it up as either a doodad or units how can i make the units or rather the footprint follow the natural curve of the bridge?
Hey all,
I've looking to put a bridge into my next map and use two temple bridges joined together.
I cannot for the life of me get it setup right. I can setup it up as either a unit or as a doodad and have the footprint setup but units fall down into the hole. On the other hand at one point i got it setup as a terrain object with units properly walking over the curve of the bridge but it of course screws up with the cliff terrain.
The mar sara bridge has this setup perfectly and units even go up the small stairs properly but even just changing the models and art to the temple bridge doesn't work.
I main issue i guess is when setting it up as either a doodad or units how can i make the units or rather the footprint follow the natural curve of the bridge?
Not all models can.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg