I figured out how to edit the damage and the buff but I cannot figure out how to increase the duration the actual animation of the storm stays on the ground.
How do I make the storm stay on the ground for like ten seconds?
The storm is an animation... You cant keep the storm on the ground without slowing the animation down. You could replay its effect which would cause lag.
Actually no, if you take a look at the Psionic Storm model: "Psistorm m3", you will notice that it, like most other animations, loops smoothly. Go into the models tab and find the "High Templar Psi Storm Model" model, this is the model (which contains the persistent effect) for the duration of the Psistorm minus its birth. Under its effects you will find the "High Templar - Psi Storm (Persistent)" effect that Nashadun mentioned. Change the period count and it will change the amount of times that the animation plays and the effect runs (leave period durations alone), change it to something high like 50 to make it more noticeable. In short, Nashadun was right.
I figured out how to edit the damage and the buff but I cannot figure out how to increase the duration the actual animation of the storm stays on the ground.
How do I make the storm stay on the ground for like ten seconds?
Effect: High Templar - Psi Storm (Persistent)
Tab: Effect
Entry: Period Count
That doesn't increase how long the storm model stays on the ground.
I guess that would be in the actor then?
The storm is an animation... You cant keep the storm on the ground without slowing the animation down. You could replay its effect which would cause lag.
@wowacesucksmassivekok:
Actually no, if you take a look at the Psionic Storm model: "Psistorm m3", you will notice that it, like most other animations, loops smoothly. Go into the models tab and find the "High Templar Psi Storm Model" model, this is the model (which contains the persistent effect) for the duration of the Psistorm minus its birth. Under its effects you will find the "High Templar - Psi Storm (Persistent)" effect that Nashadun mentioned. Change the period count and it will change the amount of times that the animation plays and the effect runs (leave period durations alone), change it to something high like 50 to make it more noticeable. In short, Nashadun was right.
That does work. Crazy... I changed that field and it didn't do anything. Guess I didn't set it high enough to notice a change.
Thanks :D